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The Evolution of “Let’s Plays”

The “Let’s Play” is now a powerful form of entertainment. Its prominence brings legal questions, and may help determine the future of the videogames industry.

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holygrenade.com
xX-StolenSoul-Xx4635d ago

I've never really been one to watch "Let's plays" I prefer to experience it on my own. They're good though, some of my friends love to watch them and are always telling me new people to watch on YouTube who do them. I don't understand why some game company's go through these legal problems, your game is getting free Advertisement.

krontaar4635d ago

95% of them are absolutely terrible, though.

thelaughingwiseman4635d ago

I agree, but the silver lining here, is that there is variety and being able to see games being played in different ways: or seeing different reactions to linear games

thelaughingwiseman4635d ago

I don't know Stolen Soul. I like to know what I'm buying. Trailers aren't really trust worthy. I want to see the game play and usually how the game plays out. Some games are just too good to pass up that I end up wanting to play them (Heavy Rain, Demon Souls, Arkham City, Mass Effect 2). And let's play's also show what games really are good and which ones are bad. I was planning on getting Alien's Colonial Marines, thank god for "Let's play" or else I'd been screwed out of 40-60 bucks. Let's plays are better than reviews, because you get to judge if the game looks good or not; you don't hear or read the opinion of an "expert" game critic.

thelaughingwiseman4635d ago

What I want to know is, how is it illegal to share footage of yourself playing games YOU bought? I don't get how publishers have the right to say "you can't show people games we created". It's like they're trying to cover up just incase there is a bad game. I would consider it some form of false advertisement if a game gets a whole lot of praise from game critic mediums (IGN, Game Informer) but actually sucks balls; but we wouldn't be able to see and actually buy games based on their word. And there are a lot of people that trust game reviewers if they want to buy a game or not.

Filthcardia4635d ago

That's where the legal side of this enters. It's a complicated issue, and one that would take hours to explain. The way American laws are framed, by buying any consumable media, you are merely renting the use of that. Same goes with music, TV shows or film.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney23d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage24d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.