
Vyralize: Over the last few years games structured around collecting new gear and loot have taken over the popular action RPG genre again, but it has always been a mystery to me as to what makes these games so addicting.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused "playable environments" with actual video games, ignoring the technology's hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren't betting on better games, just cheaper ones.
same level of fear that gen ai will replace art ... it is a tool that will help to prototipize open world games, but to completelly substitute game engines ... we are still a long way from it
Humans have been developing things to simplify jobs since the beginning.
AI is going to remove the human factor from the job, but it can never replace all jobs that need a human factor.
I wish I could see the end of the story. What is the end, end goal, final piece, etc.
Is it a world run by machines, do humans live in a free world, does a dictator finally have an robot army, do humans finally free of working forever, does ChatGPT create an army to defeat Gemini., so many possibilities …
This is definitely an intriguing question. I have found myself searching for loot in games (usually retro titles) and the thrill of potentially finding an ultra-rare item is a great incentive for me.
Having this constant feeling of reward and curiosity keeps me going.
Certainly not auction houses
Cool loot! We like to collect, acquire and repeat.
I find the whole loot thing really icky. There's something so fetished, materialistic and utilitarian about it all. Just this weird sense of hoarding all these riches and all this stuff. I understand the appeal- I've played many a game with looting mechanics, but lately it just doesn't agree with me as much. I think I'm still in the process of formulating or developing an aversion to it. Part of me feels it's a thing in videogames that isn't too good for our heads...