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10/10: The Problem in Game Reviews

Kyle Lawrence writes:
"Recently a GYP colleague showed me Edge’s list of games that have received a 10/10, or perfect score. Looking at this list, I noticed that as we get closer to the present day the frequency of 10/10 games shoots up dramatically, which you can see in the chart below.

As time goes on, games have vastly improved technologically and the industry has gained more experience, so it’s not unexpected to think that more 10/10 games would come along. But what I see is a list that gets sketchier and more debatable as it goes."

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gatheryourparty.com
yellowgerbil4662d ago

I think a lot of reviewers think you will only look at the review if it is either AMAZING or AWFUL. why read a review that is 8/10 just so pedestrian...

admiralvic4662d ago

Most people don't actually read reviews, but simply look at the score. You can see that constantly in the comment section on N4G and peoples reactions to some negative reviews.

The real problem is how reviews are read like college grades. While 5 should be average on a 10 point scale, we instead see 7 as the average score. This in turn makes it a lot harder to score things well and I believe is why you see a lot of 9 review scores. That and people don't want to deal with drama. A lot of people know it's a LOT easier to compromise their integrity to make companies / consumers happy, than to give a popular game a low score.

cleft54662d ago

If a game review site wants to play that game where there reviews are somehow magically different than everyone else where a 5/10 is average than they shouldn't be trying to get those scores submitted to metacritic.

I see sites that do stuff like that as being pretentious and harmful. Most people see a 7/10 as being average. Review scores tend to correlate with the grading scale for school system in most people mind. This isn't inherently a bad thing as it gives every reviewer a target for what is consider average, good, great, and excellent.

joe904662d ago (Edited 4662d ago )

8/10 is amazing with minor faults.

1 = bad

5 = average

10 = perfect

in the eyes of a lot of gamers a 7/10 is a failed title where as i see it as better than average but not perfect. an 8/10 review is a great review and the devs should feel proud for that score.

yellowgerbil4662d ago

yeah. that's the problem. there is no defined definite rule to scoring, unlike school.
I think 10s come too easy for certain. to me 10 should mean flawless, I love fallout but it is flawed to all hell, but because games no where near as good as it (basically every game besides bioshock and naughty dog games) they have to give it a 10 just because it is better.

slimeybrainboy4662d ago

The problem is more with people who read reviews than the reviews themselves. 10 doesnt have to mean perfect. You don't see a Movie get 5/5 and movie buffs say "What the fuck, what about the plothole where Jimmy should have got a email!" But in games people take 10 to mean flawless.

I like IGN's definition of a 10: Masterpiece.
'A work of outstanding artistry, skill, or workmanship.'

You just have to look at individual sites and reviewers and see the range of scores they give out, the whole point of a review is that it is one persons evaluation.

come_bom4662d ago (Edited 4662d ago )

I find every review that's 10/10, quite absurd, not worth my time reading them. No game deserves a perfect 10, don't matter how good it is. I don't read reviews 10/10. The reviewer is simply over-hyping the game, and i don't trust him.

admiralvic4662d ago

Depends on a lot of things, but I do believe there are some perfect games out there.

In my own personal opinion, Spelunker HD is the only 10/10 game I've played on the PS3 and that is out of nearly 400 games on the PSN alone. The game was brutal, but fair if you understood the mechanics (think of Demon Souls). There was no story, so you weren't bogged down with pointless details as to why you had to search a cave for stuff. The game is roughly 20 times longer than the NES version that the game is a sequel to. Every floor followed a unique theme / logic to change up the gameplay. Featured 6 player online co op, 4 player splitscreen co op and slightly different levels in MP. In addition to all of this, the game also featured an option to play the game in HD or in "8 bit", which resulted in the WHOLE GAME being scaled down to look like the NES version and featured the 8 bit soundtrack. Even stuff that wasn't in the original game looked like things that came from it. Very impressive. Also the game featured home unlocks, a platinum trophy, 200 challenging mural pieces and cost a mere $10 dollars in the US ($25+ in Japan originally). The game was also later remade when Tozai games got the rights to it, which resulted in 10 challenge levels being added for free and all buyers of the original were upgraded for free. An additional 9 DLC packs were released and only $2 dollars for each set of 10 levels. They also launched for $1 dollar with Plus, which was also when the game was on sale for $5 dollars.

Killer deal and insane quality.

wingman32x4662d ago

The 10/10 has become so devalued over recent years. A 10 out of 10 used to be very rare, and a sign that a game was truly special IMO. Now it seems like nearly every big budget game gets at least a handful of them.

This is all IMO of course. I remember subscribing to magazines throughout my childhood, and I didn't see nearly as many 10/10's as I do now. Of course, some of that may have to do with the internet increasing the amount of reviewers for any particular game, but I do think the 1-10 scale has gotten softer.

admiralvic4662d ago

A bit of this has to do with higher quality games being released and as you've said, more reviewers. So far I know I've seen BioShock Infinite, The Last of Us, Rayman Legends, Dragon's Crown, Monster Hunter 3 Ultimate, SMT IV, Soul Sacrifice, Metal Gear Rising, Super Luigi U and JoJo's Bizarre Adventure all get at least 1 perfect score. This isn't even counting GTA V, Killzone Mercs, Pokemon, Wind Waker, Link Between Worlds, Watch Dogs, Shadow Fall, Battlefield 4, CoD Ghosts, Super Mario World, DK Tropical Freeze (or whatever it's called), and more set to release by the end of the year.

Also a lot of this has to do with people writing off things they just "dont care about". Like Dragon's Crown lacking voice chat was a big thing to me, where as I know at least 1 reviewer that didn't care and didn't impact their score in the least.

RedSoakedSponge4662d ago (Edited 4662d ago )

it seems like 7/10 is the new rating to give a game that is average, which is stupid in my opinion.

its a hole reviews have fallen down which is near impossible to get out of.

Show all comments (19)
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Cockney50d ago

Well if that 44% left im sure there would be a lot less redundancies

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lodossrage51d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman50d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb49d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.