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Arkane Studios discusses ‘Dishonored’, next title, and PS4, Xbox One development

One of 2012’s most well received games was Bethesda and Arkane Studios’ Dishonored. Seeing release in Oct. 2012 for PS3, Xbox 360, and PC, Dishonored was given high marks by critics and went on to sell over 460,000 copies during its opening month in North America.

Due to strong sales, Bethesda announced in Nov. 2012 that the game had exceeded expectations and that Dishonored would become a franchise.

Examiner.com was given the opportunity to talk with Seth Shain, Systems Designer and Associate Producer at Arkane Studios, about the development of Dishonored, the game’s downloadable content, what is next for the development studio, and what the company thinks about the PS4 and Xbox One.

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examiner.com
ShugaCane4647d ago

They should make Arx Fatalis 2.

Lazarus694647d ago

I agree i enjoyed the first one so would like to see another

Swiggins4647d ago

I'd love a Dishonored 2, Dishonored was one of the first games in a long time that did stealth well in my opinion.

Imagine if Dishonored 2 when full open world....you could just Blink yourself around Dunwall killing people as you went....it'd be epic.

Spinal4646d ago

That would just destroy the story given game. The game allowed plenty of freedom already an I think it's great that they focus on story an gameplay an not jus join the open world bandwagon some games just don't need it.

Dishonored felt great the way it was it didn't feel linear to me.

Swiggins4646d ago

I understand what you mean, and I agree that a lot of games jump onto the Open World bandwagon because its trendy

However one of the reasons that Dishonored didn't feel linear to a lot of people was that the levels were so open and vertical. I'm not saying that Dishonored should create a land as large as Skyrim or Los Santos, but maybe instead of having several chapters broken apart by loading screens you could have all the diverse connected to the center of the city like a spider-web. When you need to go to the Golden Cat, you take off from home base to the Golden Cat, when you need to go to the wharf, you do the same. However if you forgot to pick something up at the Golden Cat, say an important piece of intel, you could go back and get it before resuming in the wharfs.

Spinal4643d ago

@Swiggins reply,

I get ya, that does make sense. Although it would mean they would need different methods to travel from one point to another. And what happens when you finish a mission at one point and then you need to travel all the way to your home base in real time? Some people would hate that. I'd prefer the loading screen to take me back to the home base like they have now.

I know people want games with no loading screens these days but i don't find it bad at all. Same with Bioshock infinite, the loading screens are cool with me.

The only game which i love that needs less loading is BF3 my god those maps take ages to load. But i blame Battleglog web browser as BC2 didnt have this issue with the ingame browser.

Salooh4647d ago

Dishonored 2 on next generation please. Really loved it ...

KillrateOmega4646d ago

Dude, Dishonored was awesome. Great stealth, an interesting concept, and a great setting. That steampunk/cyberpunk, bro.

I would totally be down for a Dishonored 2 :)

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40°

Firezide Chat with Pete Hines

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

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gaming.firezidechat.com
90°

24 years at Bethesda with Pete Hines – “There's no question that the company is not the same”

Kirk writes: "Two years after his retirement, where he spends his free time as a pro bono advisor for people struggling in the games industry, I got the chance to reminisce with him about one of the most fascinating careers in video games. "

anast255d ago

It hasn't been since Morrowind.

glenn1979255d ago

I just cant get into starfield c'mon its 2025/6 and still we have loading screen that thing just killed

400°

Arkane founder slams Game Pass following Microsoft cuts.

The founder and former president of Microsoft-owned Arkane Studios has criticised Game Pass, and claimed that it’s been “increasingly damaging” the industry.

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videogameschronicle.com
MrDead317d ago

“Why is no-one talking about the elephant in the room? Cough cough (Gamepass),” Colantonio wrote.

“I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade, subsidized by MS’s ‘infinite money’, but at some point reality has to hit. I don’t think GP can co-exist with other models, they’ll either kill everyone else, or give up.”

The WolfEye Studios founder went on to state that he’s “fed up with all the bs [Xbox] fed us” around Game Pass allegedly not affecting premium game sales.

He added: “It’s a long game that involves throwing a tsunami at the entire ecosystem of the industry. Only the gamers like it because the offer is too good to be true, but eventually even gamers will hate it when they realize the effects on the games.”

Seeing what's happening to the movie industry happen to gaming is sad, greedy mega corps like MS just destroying everything they touch so a few already rich people can get even richer at the cost of everyone else is painful.

VenomUK317d ago (Edited 317d ago )

He’s actually a brave man for speaking up. This is what Google Gemini said about the job cuts that Microsoft told the ABK hearing WOULDN’T happen:

‘During the hearings and regulatory reviews for its acquisition of Activision Blizzard, Microsoft made various arguments and assurances regarding potential job losses.

Primarily, Microsoft's argument to the courts and regulators, particularly the FTC, was that the acquisition was a "vertical" merger rather than a "horizontal" one. In a vertical merger, different stages of production are combined, while a horizontal merger involves competing entities. Microsoft claimed that horizontal mergers often lead to the elimination of "redundancies" in staff, implying that a vertical merger like theirs would avoid such widespread job cuts because the companies wouldn't be directly competing in the same way. They stated that the post-merger company would be structured and operated in a way that would "readily enable Microsoft to divest any or all of the Activision businesses as robust market participants in the unlikely event that such a divestiture is ordered." This essentially meant they argued for limited control over studio operations, which would ideally mean less direct overlap leading to layoffs.

Furthermore, when mass layoffs did occur within Activision Blizzard and Xbox after the acquisition was completed, Microsoft responded to the FTC's concerns by stating that Activision had already been planning significant job cuts even as an independent company, citing broader trends in the gaming industry.’

S2Killinit316d ago

Gamers will also hate it when they realize they’ve been walled in and would have to pay more than they used-to to play the same amount of games.

“Either kills off everything or give up”
Well, that has been MS’s goal since they entered gaming. They thought they would come in and create a monopoly. They are now trying to do that.

neutralgamer1992316d ago

We been saying that for years now but Xbox fanboys refuse to accept the fact it's an amazing deal for gamers and worst for developers and publishers who depend on games sales which equals to their royalties snd bonuses

15 million players played doesn't mean much to a developer but only 2 million were sales. With all the wrong decisions MS have made with Xbox brand since 2011 till now there is no turning back. Whether we like it or not in 10 years time Xbox will be a software publisher. People have seem to forgotten the fact the last few years of Xbox 360 were really dry and people defended it saying MS are preparing for next generation yet Xbox one generation was even worst and now XSX. It has been going downhill for 15 years now

Only time Xbox was at top was with broken systems RROD and launching a year early. PS3 not only caught but surpassed Xbox 360 sales launching a full year after and at a much higher price

Zerobalance316d ago

I hear a rumour that Microsoft is challenging a ruling that Sony will no longer be able to block GamePass on PlayStation... imagine that! All of MS games on Sony's machine for £15 month. Day in date. Super win.

Redemption-64316d ago

That would be very very bad for many devs. Also, if Sony isn't able to make that 20-30% cut, that would then cut into their own profits. If MS is cutting so many people with GP cannibalizing on sales on Xbox, what do you think will happen to the sales they get on Playstation?

MrDead316d ago

"Super win."

For who? The fired workforce or the gamers that can't play the games MS cancelled because they prioritised shutting down studios to make the rich richer?

lukasmain316d ago (Edited 316d ago )

As a Playstation gamer i absolutely DO NOT WANT GamePass. I think GamePass is a cancer in many ways and many variables, in regards to the decision making and development process of actual games.

Kornholic316d ago

How old are you? 12? That's not how any of this works, lmao.

Elda316d ago

If Sony PS doesn't want Gamepass on their consoles they have every right & there's absolutely nothing MS can do about that...lol!!

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317d ago
Profchaos317d ago

Rightfully so.

Gamepass is killing the industry and has caused significant damage to the xbox brand.

Reaper22_316d ago

Only in the eyes of playstation gamers.

Profchaos316d ago (Edited 316d ago )

You cant justifiably argue that its a good thing for the industry with countless amounts of documented proof just this morning an article was published that first party costs are not included in gamepass costs so gamepass is not actually profitable.

The whole hey use co pilot to do your job now that everyone is fired

The constant missteps are wild

Thousands of people lost their jobs

Multiple studios shut down

Huge multi year projects cancelled

Yet this is just in the eyes of playstation gamers just get out of here with that shit man

UltimateOwnage316d ago (Edited 316d ago )

The part that I fear most is now that they have gobbled up IP’s that were once vibrant from studios that prided themselves on “when it’s ready” release schedules, those treasured IP will begin to die off and not come back. Perfect Dark is the most recent example, but I fear the worst for other treasured franchises like Elder Scrolls. The writing was on the wall for most of us that opposed this mass consolidation. If you love gaming, and you love the IP, MS buying it all up should have been a huge red flag instead of a celebrated “win” for Green brand. MS won, gamers lost.

jznrpg316d ago (Edited 316d ago )

It’s gotten so ridiculous that MS could crap on some Xbox fans lawn and some of them would ask for more.

victorMaje317d ago

Any gaming access subscription system is not meant to move gaming forward. It’s only meant to change the playing field and create a constant revenue stream in order to show a semblance of success on that field.

Subscribers only see the immediate "value" (price of games) saved, and they fail to see the eventual "value" (quality of games) lost.

Worst of all, a subscriber becomes an accomplice of the system because of that perceived price value saved.
We’re so obsessed with lowering the effect on the wallet now (understandably so), that we don’t think of the eventual effect on the quality of the medium, subsequently the enjoyment and appreciation of it.

Extermin8or3_316d ago (Edited 316d ago )

I dont agree. I think something like ea play or ps plus where the games come to the service years down the line once they've finished their primary sales part of their life is fine. It's a little bit like the movie industry where it has the box office. And if the gap between cinema release and arrival on did and digital and then eventually arrival in streaming services is large enough. Customers will still go and see it at the cinema. Infact for good films the gap can actually be short- the batman made over 700 million and it released to digital and dvd after 3 months, infact it was available digitally whikst still in the cinema. But most films cant do that. It's similar with games. They need that time available for a premium in order to be profitable. Then down the line when they are discounted heavily if they appear on a subscription service, that's fine. In some cases like a gsme like FBC: Firebreak coming day one to subscription services can be a good thing. The issue arises when its all your games and a bunch of others you buy out coming day 1 for free to the service that the economics just don't work. As Sony and Nintendo and square Enix and others all warned.

crazyCoconuts316d ago

Even for older titles the same effect happens:
If consumers can find a cheaper way to consume, they will. Discounted games 6 months after launch, games going to GamePass/PS Extra...all have the same effect of making us not pay full price for the game.

Premium products aren't found in bargain bins (even after 6 months), and games should be the same. If we want a healthy industry with quality games, we're going to have to pay for it, and all these bargain bin approaches that allow us to pay less are only going to lead to more layoffs and lower quality games.

dveio317d ago (Edited 317d ago )

He's right.

I remember the days when Game Pass was introduced and its future features were presented. It sounded phenomenal.

At the same time though, the very first questions from many of us were:

Where do they get the promised content from? And how the hell are they planning to fund D1 releases?

Through sacrifices.

Today translated as massive consolidations/acquisitions, more than just one price hike for GP, price hikes for consoles & accessoires, thousands of cut off employees, cancelled projects, loss of creativity, damage to legacies of studios, even to their own Xbox IP.

And possibly a highly aggrevated working environment at this very moment, because noone really knows what to do.

I really wonder what news we all will be reading about Xbox at the end of this or even next year.

Extermin8or3_316d ago

Gamespass is not profitable. They appear to not count the development budget of those day 1 games into the running costs of gsmes pass. If they did , I guarantee there is just no way its profitable.

dveio316d ago

Yeah.

Well, at least not with only 35 mill subs at an average price/sub of ... whatever they earn now in average.

Reaper22_316d ago (Edited 316d ago )

Gamepass is profitable. Just Google it. 35 million subscribers paying 15 or 19 bucks monthly. Even if they only subscribed for one month its still making a lot of money. Is that why psplus exist? They wanted to be not profitable too?😆

ocelot07316d ago

@Reaper22_

I don't see sony releasing God of war or death stranding 2 or Ghost of yotel or Astro Bot day one on PS+. Considering these games are guaranteed to sell and recover the development and promotion cost within a day or two of release.

Sony's puts games on GP+ a year or more after release and once sales have died down you know once they have made all the profit from the sale of the games.

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