
Going hands-on with Killzone: Shadow Fall’s multiplayer mode for the first time at Gamescom, I couldn’t help but feel that Shadow Fall represents a sea change for the veteran shooter series. The gameplay retains the series’ signature weight and heft, so you never feel like you’re ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.

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Let me get this straight.In order to unlock more gadgets and attachments for weapons we have to complete challenges aka kinda like contracts?
Also GG should give us a level editor that would keep the community alive and well for time to come.
Yes! No more aim assist! A real return to SKILL based multiplayer. Besides, like the article says, the dual shock 4 is so perfectly responsive that the crutch of aim assist is no longer needed.
I have no idea how i glanced over this part.
After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you’ll never even notice that change, given the high responsiveness of DualShock 4’s comfortable new analog sticks.
Hopefully this is a starting trend for more shooters to come.
Welcome to the real world scrubs :D.
This could be glorious kz2 all over again.
Where good players were clearly seen and everyone had a skill level.
im actually really excited, it doesnt look lack laster, it looks beautiful, fun, and really good ^-^