
Now that we are days away from mad man Suda`s new game ¨Killer is Dead¨, I think it be good idea to remember some of the mind molesting masterpieces he has given us in the last decade.

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.
Suda's games are crazy, Lollipop Chainsaw is one of my favorite games that's probably never going to get a sequel.