
The Weekend Gamer questions the impact motion control is having on this generation of gaming:
"...The unspoken implication from all this is that motion control is best when relegated to the sidelines or not used at all. My question is–why does it seem like the most popular Nintendo titles are skewing towards more traditonal controls? Shouldn't we be seeing Nintendo revolutionizing the gameplay of their core games ala Wiisports instead of returning to old (albeit tried and true) control schemes? Why even offer the traditional play if you're trying to push motion control?
It simply seems like we're not getting all that we were promised, and if Nintendo can't find a way to make motion control a game changing experience in their top teir titles, why should we expect that 3rd party developers will try to innovate in this space?"

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Are you ready for another trip through the cosmos on Starship Mario?

All of the Super Smash Bros. games are incredible, but which one stands as the mightiest of them all and has the best modes?
To me smash brows Melee is my all time favorite. I can't tell you how many hours I played that game between friends and family. When I was a kid, my parents couldn't afford a gaming console so I had to go somewhere that had an arcade like setup with the only difference being instead of arcade cabinets, they had big screen crt TV's and gaming consoles setup. I would go with my friends on special occasions after school or with my family on the weekends.
I would meet and make new friends at that place as we were all gamers and we also brought our game boys and would trade pokemon. I don't think those places exist these days but back then, it was easy to meet like-minded people and have fun for hours.
Well, I’ll add my extremely subjective ranking too. I won’t include the 3DS version as I don’t owned it. I did play it for a few minutes though.
5. Brawl.
4. N64 Smash
3. Ultimate
2. Wiiu Smash
1. Melee
Mario had more than just the spin attack. There was guiding thru space with those bubbles and collecting all the star bits and stunning enemies with them along with the dolphin race. Lots of motion, there is full motion contorls in Mario Kart along with other options and a lot of games that use both tactile button presses and motion uses. It's not just a fad it is used. Silly
Cameras like Eye-toy are the way forward for motion control. They can see what your doing and translate it into the game.
And best of all eye-toy needs no batteries and no wires.
Quite a few of Nintendo's top games don't even require mtion controls to play; burning examples are Super Smash Bros. Brawl and Mario Kart. I think the thing is that outside of Miyamoto, the other top tier developers of Nintendo refuse to go 100% with motion controls. After all, there are some things that just play better without motion controls, fighting games being one of them.
looking at the "sit on your couch, tapping the buttons approach".
It's def not for everyone and developers have to be really creative in making the games work and feel right.(Nintendo experiencing that right now with the lack of 3rd-party apps)
I don't think it's going anywhere. There is always a market for it even if "Hardcore gamers" disagree.
My opinion on it is, i think when the Wii first came out that everyone was extactic because of how they previewed at e3 and everywhere else, and because it is still scarce in the USA, people still want to play, Now i love my Wii dont get me wrong but i think that this is more of a fad then it is going to be intergrated i think sony has the right idea with motion sensing as it you have to shake your controller to get monsters off or you have to steer a missle with the sixaxis controller, The Wii however there has only been one game where i enjoyed using the motion control and that is wii sports (the game that came with the system) every other game that i have touched with it has been way way way to sensitive and my sensitivity is on really low… and 3rd party vendors are retarded when it comes to making a good Wii game as it is i think there has only been one or 2 that have done really good with it, resident evil 4 and no more heros, but it all goes back to resident evil 4 kicked ass on the gamecube as well… so this really wasnt that big of a step up for nintendo they could of put hd on this machine but no… honestly give it 2-3 more years and this thing will die out… but nintendo will always be on top of the game no matter what they will think of some clever way to bounce back or get some crazy jap programmers who know what there doing and create a truely amazing game with the motion control