20°

Hori Considering Rumble Controller

The latest issue of Famitsu PS2 has a short Q&A session with Hori, maker of some of the finest officially-licensed PlayStation 2 peripherals. The biggest bit from the interview concerns a piece of technology that's missing from Sony's new Sixaxis controller: rumble.

Asked if Hori was considering a peripheral to give PS3 players the gift of shake, the representative stated, "We have some ideas. However, we'd need cooperation from software makers."

Let's hope some third parties are willing to make their games compatible with a non-standard rumble accessory.

kingboy7115d ago

anything that`s got nothing to do with immersion cop. would be welcome.i strongly believe sometime next year there`s gonna be rumble on ps3

big_tim7115d ago

Look at the PS1. I know that rumble didn't exist when it first came out, but the controller was updated and took off after that. It could very well happen again. Controllers change.

specialguest7115d ago

if Hori decides to create a "rumble like" feature, i hope it'll be something uniquely special. something that'll set it apart from the Immersion rumble. then again, it HAS to be different or else they'll get their asses sued.

andy capps7115d ago

If they made it, I would buy it. Heck, I'd pay $5 or $10 extra for Sony to include it with the SixAxis.

Joe Schmoe7113d ago

If Nintendo isnt paying Imersion then they have won the battle against the patent company and all Sony would have to do is buy rights from nintendo right?

Maybe Im Wrong.

But I do know that Sony has apealed the Immersion suit and that rumble can always be implemented later on.

detroitkid7113d ago

It is certainly possible and would be a good thing for them to avoid paying Immersion.I think Sony's intent is to avoid paying any royalties to Immersion especially if its true that Microsoft owns an interest in them. All new games could automatically be made to support it and games that are made before this rumble controller(if and I hope they do make it) can be supported by a down-loadable patch. In any event I'd welcome it.

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30°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer1d 4h ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk7719h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga16h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit7h ago(Edited 7h ago)

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19924h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga53m ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac40m ago(Edited 39m ago)

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

+ Show (1) more replyLast reply 40m ago
blacktiger2h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box17h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

darthv7216h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent759h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

badz14915h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7715h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
Kiwias13h ago

Naughty Dog can’t be a factory.

Factories produce things

phongtro123_com8h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde7h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.