
The latest issue of Famitsu PS2 has a short Q&A session with Hori, maker of some of the finest officially-licensed PlayStation 2 peripherals. The biggest bit from the interview concerns a piece of technology that's missing from Sony's new Sixaxis controller: rumble.
Asked if Hori was considering a peripheral to give PS3 players the gift of shake, the representative stated, "We have some ideas. However, we'd need cooperation from software makers."
Let's hope some third parties are willing to make their games compatible with a non-standard rumble accessory.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
anything that`s got nothing to do with immersion cop. would be welcome.i strongly believe sometime next year there`s gonna be rumble on ps3
if Hori decides to create a "rumble like" feature, i hope it'll be something uniquely special. something that'll set it apart from the Immersion rumble. then again, it HAS to be different or else they'll get their asses sued.
If they made it, I would buy it. Heck, I'd pay $5 or $10 extra for Sony to include it with the SixAxis.
If Nintendo isnt paying Imersion then they have won the battle against the patent company and all Sony would have to do is buy rights from nintendo right?
Maybe Im Wrong.
But I do know that Sony has apealed the Immersion suit and that rumble can always be implemented later on.
It is certainly possible and would be a good thing for them to avoid paying Immersion.I think Sony's intent is to avoid paying any royalties to Immersion especially if its true that Microsoft owns an interest in them. All new games could automatically be made to support it and games that are made before this rumble controller(if and I hope they do make it) can be supported by a down-loadable patch. In any event I'd welcome it.