
evilredzombie writes: "I am a gamer, I am however something else….I am colour blind. This is a thorn in my flesh as a gamer. Time and time again I have been unable to play a game due to my 'disability'
A few simple examples of where my "disability "impacted on my gaming joy
Puzzle bobble- I can't differentiate between the blue and the purple the green and the yellow!
Fahrenheit – those colour sequences left me not being able to go beyond the first few minutes of the game"

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
must be pretty bad but there only a minority so games will never change to compensate for them
Hmm had just posted a blog on this subject
and your minority kosha is 10% of the male population....
A huge market potential.
This things should be improved no one should be left out.