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40°

Colour Blind Gamers

evilredzombie writes: "I am a gamer, I am however something else….I am colour blind. This is a thorn in my flesh as a gamer. Time and time again I have been unable to play a game due to my 'disability'

A few simple examples of where my "disability "impacted on my gaming joy

Puzzle bobble- I can't differentiate between the blue and the purple the green and the yellow!

Fahrenheit – those colour sequences left me not being able to go beyond the first few minutes of the game"

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lazygamer.co.za
kosha6605d ago

must be pretty bad but there only a minority so games will never change to compensate for them

JoelR6605d ago

Hmm had just posted a blog on this subject

and your minority kosha is 10% of the male population....
A huge market potential.

kosha6604d ago

10% wow didnt know it was that high

JoelR6604d ago

I suggest most people read this ^_^ about colourblindess.
http://colorvisiontesting.c...

and the funny thing is... all Males are colourblind in comparison to females - in optical astronomy and spectroscopy females can pick up 80% more colours then males.
So if you ever wondered what the difference between periwinkle and light blue are ... now you know ^_-

kosha6597d ago

You sure know alot about colour blindness JoelR

Blackcanary6605d ago

This things should be improved no one should be left out.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.