
Popularity and acceptance of gaming is up, but profits continue to be in decline. There has to be a reason. Maybe it comes down to a little more cooperation from everyone involved.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Gamestop...can only be part of the problem.
The main reason is the world is in the beginning stages of the greatest depression mankind has ever seen. Think about that for a second. Beginning stages...and it's been going on since 2007...finally noticed by people in 2008.
What you have is your money is worth less then it used to be. So $60 doesn't buy you what it used to buy you.
People buy what they need, and there's massive inflation in everything people need....gas, electricity, food, etc. So everything you NEED to live is skyrocketing, even though all the overall inflation metrics are gamed to show little to no inflation.
Now what it also means is that revenue from sales doesn't stretch as far when trying to run a company.
Fewer people have jobs....the people that DO, are making less. You have tens of millions of people worldwide not working, who were working a few years ago. You have tens of millions of people who might have been making 15-20-30 dollars an hour, now making $8 or $12 an hour.
So people have less money to spend on games and the revenue the game devs get isn't worth as much.
It's really quite simple.
If you want to remove the impetus for dollar debasement, i.e. QE4EVA, then you must separate the real from the fake on the worldwide markets. You do this by separating the real from the fake with the big Inter-Alpha group of banks.
You do this by reinstating Glass-Steagall.
Then you can let the fraudulent derivatives that's been causing the depression, to be worth what they are really worth...not 1.4 quadrillion with YOUR deposits capable of being bailed-in Cyprus style to keep it afloat, but the 0 it's worth. Because derivatives aren't really anything but pure fictitious gambling bets.
But they are destroying the world, causing the unemployment, causing the bailouts, and what do you really think is the reason for unrest in the middle east....simple they can't afford to live and that's whats causing the revolts.
When Ben Bernanke prints 85 billion in a month to keep derivatives afloat, another hundred thousand people in the 3rd world suddenly can't afford food. There you have the impetus for the Arab spring. Literally unaffordable food caused the Arab spring. Sure there were other things that wound in with it, but suddenly people couldn't afford food and electricity, and saw how every month these prices were going up and up and up. People revolt.
So from a gaming standpoint it's not hard to know why game developers are struggling. Why the money they get doesn't stretch as far, while at the same time they are selling less.
It's the same pressures everywhere else in the economy.
There is a reason, it's called...lack of Glass-Steagall.