
yomuka:
The following article is a three-way discussion between Shigesato Itoi, Shigeru Miyamoto, and Satoru Iwata concerning the circumstances of the Earthbound 64 cancellation. The discussion goes on for quite a long time as they pore over every detail they could possibly think of to explain exactly what happened when they pulled the plug on the ill-fated Nintendo 64 game they’d been working on for a total of six years.

Shigeru Miyamoto recalls a story from Pokémon creator Satoshi Tajiri, explaining how a lighthearted remark led to the creation of Pokémon Red and Green.

TNS - "Games eventually stop running when newer versions come out," said Shigeru Miyamoto on why Nintendo is pivoting to movies.
They'll definitely stop running if y'all keep going after emulators and rom sites smh. Also movies get lost to history too. You got fans and pirating to thank for any effort being put into preserving movies. If not for them we'd be stuck with watching heavily re-edited versions of classics. It's so weirdly backwards to say that too when games have overtaking movies for years now smh
SMB movie made almost a billion and a half on a 100 mil budget , I'm sure Zelda if done right will make even more as it has a wider appeal . Easy money if they put a N branded quality movie every few years . Hopefully we'll eventually get a Metroid movie.
"Games eventually stop running when newer versions come out,"
Only if you make live service slop or online only single player games.
My classic Nintendo cartridge systems still run fine...

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.