
The release of Payday 2 will soon be upon us, and as Overkill’s latest is currently undergoing a rigorous beta testing phase Electronic Theatre thought now was the time to sit down with those responsible for the videogame and find out exactly how they went about making a modern heist simulator. David Goldfarb, director of Payday 2, was only too happy to oblige.

David Goldfarb, recently uncovered the script he was working on for Battlefield Bad Company 3, and he may have accidentally predicted some of the future.
I wish we got a bad company 3. BC2 still a great campaign, one of the best of the series
I miss the Bad Company games so much. What was EA thinking by not allowing a third game? Just EA being EA I suppose.
GB: "Of course, Payday 2 has had its fair share of ups and downs as well, in spite of the success that it has enjoyed. For starters, the disparity between the game’s PC and console versions is a major issue that plagued the game for years on end, thanks to the frustrating optimization issues across platforms brought about by the Diesel Engine, which the game was developed on."

Payday 2 launched 10 years ago today, and a constant stream of updates still makes it worth playing ahead of Payday 3.