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Game Under Podcast Episode 19

In Episode 19 of the Game Under Podcast, Phil Fogg breaks from tradition by introducing his and Tom Towers' best and worst experiences of the week to disastrous effect as what was meant to be brief intro, soon turns into 30 minute free for all devoted to Suda51 and the possibly contradictory nature of avant-garde auteurs.

Vanquish receives its final dos while Phil gives us his Thomas Was Alone Score, resulting in Thomas Was Alone becoming Game Under's highest scoring game ever! Bioshock 2 and Bastion are both touched on briefly; the news includes this month's NPDs, and the show is rounded out by a discussion on the history of professional writing in lieu of a Max Payne aural review. Phew!

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gameunder2.squarespace.com
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Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
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Romeo is a Dead Man Interview with Suda51

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

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gamersocialclub.ca
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Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.

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cgmagonline.com