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Dying Light Fact Sheet Revealed

Ahead of the expected playable build at this month’s Gamecom, taking place in Cologne, Germany, Warner Bros. Interactive Entertainment has revealed a brand new factsheet for the forthcoming Dying Light. Set to launch on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC next year, Dying Light is currently in development at Techland.

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electronictheatre.co.uk
SeanScythe4664d ago

I can't wait should be fun. PS4 version for me hope it comes out sooner than later next year

ABeastNamedTariq4664d ago

Didn't Techland develop Dead Island? It was either then or Deep Silver (I think they published it). The game sounds interesting, but I'll wait and see with cautious optimism.

Gster4664d ago

I reckon it will be a bit like dead island as regards the weaponry and crafting system, but the visuals and graphics will be sweet. I reckon the scale will have to be fairly large to cater for the type of gameplay, providing you with plenty of great ways to use your characters ability to run, jump, scale and climb. And I believe you'll need all the abilities you have to escape from zombies that will be as quick as you. Should be a lot of fun with 4 people aswell.

MiasmaDodo4664d ago

these guys really like zombies.
how about create a game without them?

just sayin

150°

Dying Light Retouched vs Enhanced Ed Comparison Shows Notable Improvement In Textures & Lighting

The Retouched update for Dying Light that improves graphical features has been released; here's how it compares with the Enhanced Edition.

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twistedvoxel.com
Lionsguard325d ago

I knew holding off playing it for 10 years was the right call.

ocelot07325d ago

I remember playing this for the first time on the PS4 and it knocking me sick and hurting my eyes due to the horrible motion blur and FPS.

Played it a lot on pc a year later. Then again on ps5 once they dropped the 60fps update. I'll be giving it another go. Mad how they have kept updating this game for 10 years.

90°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com
130°

Looking Back At The $386,000 Dying Light 'My Apocalypse Edition', 10 Years Later

It has been more than ten years since Dying Light was released, but what happened to the $386,000 'My Apocalypse Edition' of the game?

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insider-gaming.com
jznrpg456d ago

Nobody bought it for an obvious reason.

Gamingsince1981455d ago

Wtf did this edition come with ? A real helicopter and a real zombie virus ?

Vithar455d ago

For one lucky person willing to spend $386,000, the My Apocalypse Edition of Dying Light promised a staggering collection. It included the buyer’s face in the game, a human-sized ‘Volatile’ statue, and parkour lessons with a freerunning team. It also came with night vision goggles, an all-expenses paid round trip to Techland’s offices, and four signed copies of the game. Oh, and it also came with a custom-built, ‘zombie-proof’ survival shelter.

LOL but it was a stunt from the team:
‘It was a PR stunt and got a lot of media attention for its wild and over-the-top nature, it was designed to generate buzz around the game’s release. It did a great job of getting the game noticed, though! But nobody purchased it – thankfully, I guess!’