
The good folks at Kotaku take us inside the guts of Microsofts Next Gen controller.

Restaurant management meets roguelike. PlateUp! rewards planning over speed, systems thinking over reflexes. Build your kitchen layout between service rounds, automate what you can, and watch the complexity compound. The co-op implementation turns communication into the core mechanic. Chaotic, strategic, and endlessly replayable.

Photograph birds and clean up a Mediterranean island. Alba is short, warm, and quietly important. The wildlife catalogue drives exploration naturally. The conservation message lands because the game earns it through gameplay rather than lecturing. A family-friendly adventure that respects its audience's intelligence.

Unpack boxes across a lifetime of house moves. Every object placement tells a story without a single word of dialogue. The spatial puzzle design is deceptively precise. Where you put the diploma, the stuffed animal, the ex's gift, all communicates. Still the best wordless narrative in games.
"Go Ahead And Throw It" lol gamers' rage.
Nice to see they tested that too i guess lol
The old controller was good. If this one is better then it should be pretty awesome.
"Rechargeable batteries have—this is physics—X number of cycles. After those cycles, the controller has to be replaced. So we decided that we wanted to give our customers an option"
This^
" after one year of daily recharging, it seems to be losing its charge in a significantly faster timeframe than when it first did coming out of the box."
And This^
I'm awaiting a 180 from MS on the controllers that require AA batteries in 2013. It certainly wouldn't shock me, but then again they would lose the money on all those charging stations.
x1 controller is going be awesome