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Twitter vs. Xbox One

Spiderduck Network's Mike Hewitt breaks down the numbers for Twitter so you can decide if Twitters power matches its scope! This is a perspective article inspired by Social Media's power to change the gaming industry.

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spiderduck.net
805Junior8054651d ago

What was the whole point of the article? Just to claim that every Xbox 360 owner has a twitter and gives off random twitter statistics. Pointless read.

konnerbllb4651d ago

It's to show how much the X1 is talked about I guess. Numbers don't show you good buzz and bad buzz however.

I'll be getting both consoles at launch so don't take the above as a jab against either side.

Dunpeal4651d ago

Hulk Hogan vs. The Macho Man Randy Savage... those were the days

kingdip904651d ago

Twitter doesn't encompass the whole of social media, you can't talk about the power social media holds over the gaming industry and focus mostly on twitter.

Also the article assumes that it was social media feedback that influenced Microsoft's policies and not the way the market was looking in the pre order sales at the time. No matter who says what we will never know what influenced microsoft to reverse its policies but I'm sure it was a fiscally based move.

That_Ninja_Gray_Fox4650d ago

The tweets ive mentioned about the xbox one aren't good ones for xbox.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney18d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage19d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb18d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.