
Designing a prison is a fairly simple affair, though the art is in how you design a prison and in what order. First you plot an area to build, taking care to place an entrance to that new area. Once your construction staff have built the foundations you can then start to define uses for the different areas. Don’t forget the walls between. Cells need a bed and toilet. Toilets need to be connected water pipes. Water pipes need a pump. A pump needs a generator, which in turn needs cabling to be distributed evenly around you prison to power everything electrical.
It’s all very simple in theory. You know the concepts that are required, but you don’t have a clue what order is needed without learning the hard way. In its current form it is definitely a game about learning from experience, adapting and improving.

The 'Next Chapter' of Prison Architect could be revealed on January 16, more than a decade after the first game was revealed.

Neil writes: "There's a surprise content drop hitting Prison Architect - and we've got all the details concerning Free for Life"
Neil writes: "It’s seventh time unlucky for the wardens of Prison Architect as Paradox Interactive and Double Eleven announce the next expansion for the game - Gangs."