40°

Skydive: Proximity Flight devs consider Kinect version "a big step forward"

"Skydive: Proximity Flight is an ambitious endeavour with great potential, if for no other reason than its promise to simulate full-body movement with help from the Kinect. Suddenly, extreme sports aren't completely off-limits for those with physical restrictions."

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beefjack.com
70°

Gaijin's Engine Showcase Compares Dagor with Epic's Unreal Engine 5

In a new video released by Gaijin Entertainment, people can compare the studio's Dagor Engine, which has been free and open source since last year, with the industry-leading Unreal Engine 5 from Epic Games. The video shows off content from the East District, a part of Gaijin's unannounced game, with the content in the demo being made using both Dagor Engine and Unreal Engine 5. In addition to the video, Gaijin Entertainment has also released the full code of one of Dagor Engine's multiplayer frameworks under a permissive license, along with the art sources of one of the multiplayer samples. Those interested can look at the East District demo on both Dagor Engine and Unreal Engine, depending on your preference.

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wccftech.com
MeatyUrologist497d ago

Looks great. I'm already kinda sick of unreal 5. Most games just have a sort of unnatural look and feel to them. Take Stalker 2 for example. In screens it looks great, but performance sucks, there are tons of pop in and visuals artifacts, and the lighting looks very artificial most times. Like when walking outdoors you can see the transition as it draws light over the environments. It almost makes everything look metallic. Just a weird engine and almost seems like a downgrade in most areas.

MeatyUrologist497d ago (Edited 497d ago )

And don't get me started on the water in UE5. How does water in games somehow look worse now than in AC IV and other games 10-15 years old? In Stalker 2 the water is always glowing bright white no matter the sky and literally adds and removes reflections and shadows as you move the camera. Looks terrible.

130°

War Thunder Devs Apologize for Using Challenger Explosion in Key Art

Gaijin Entertainment, developer of military sim War Thunder, has apologized for using a shot of the Challenger explosion in its promotional artwork.

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techraptor.net
661d ago
mastershredder661d ago

The slimiest profit mongers of all time are Gaijin. Surprised? Not at all. The apology is about a sincere are their standard asking price. Do it for the least amount (no regard for quality) and sell it for the most profit = Gaijin.

gold_drake660d ago

atleast review your ai stuff before you put it out ha or dont do it at all

50°

War Thunder Developers Acknowledge Bot Problem And Announce Countermeasure Plans

Gaijin Entertainment conducted a study and are working to introduce better solutions.

vTuro24988d ago

Could it be? Naval where you fight actual players? One can dream.