
Most AAA games have a couple of special editions, alongside the regular game. Sometimes things get crazy and a game can have three, four or even five different editions. Does a game ever need that many? No, probably not.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
Well if the special edition is only to include objects is ok to me. But if the special edition includes some special software feature that is a bit unfair.
It also depend on when it's launching. After all If I can by the ultimate edition with items, and all dlc for 20.00 its a deal, but if its goy with all dlc for the cost of the original game then it feels unfair.