40°
6.0

Review: Divinity: Dragon Commander | OnlySP

Divinity: Dragon Commander attempts to combine elements from a number of different genres into a single game. It has both turn based and real time strategy, some light RPG elements as well as a bit of action mixed in to form what is a very interesting, if rather unfocused, experience. I used to be a huge fan of RTS games during their golden years, when a plethora of games such as Command and Conquer, Rise of Nations, Age of Empires and many others dominated the PC gaming scene, but recently it has been rather hard to find quality RTS games to play. Many of the former giants of the genre, such as the aforementioned Age of Empires and Command and Conquer, have turned to browser based, free to play shadows of their former selves. Thus, I was excited to get the opportunity to review Dragon Commander, but can it bring back the magic of the golden age of RTS, or will it slump to the bottom like the free to play travesties?

30°
9.0

Divinity: Dragon Commander – Review (PC)| CriticalIndieGamer

Divinity: Dragon Commander is a game that seems like a recipe for failure, bringing in too many genres and ideas to the table. Seems like it, but it is not. Dragon Commander skilfully mixes everything in just the right way that the game borne of it is a wonder to behold. Not only has it been made in a way that it works, it’s also simple to boot. No poring over endless amount of information, Dragon Commander delivers everything to you concisely without excess. Most importantly of all, you’re a god-damn dragon with a jetpack!

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criticalindiegamer.com
8.8

Divinity: Dragon Commander Review - AGR

Divinity: Dragon Commander is set in the same world as Divinity 1 & 2. Both previous instalments were RPG games that focused on either becoming a dragon or helping rid the world of evil.

Dragon Commander takes on the world from a different perspective, giving a more leadership approach to the player with the duties of interacting with governments and fighting wars on several fronts. Trust me when I say, the tutorial at the start of the campaign is but a walk in the mark compared to what you face later on.

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anythinggeekyreviewed.co.uk
100°

The Throwdown #59

Tony Polanco, Rachael Murdock, Michael Crawford, Emilio Lopez, Brian Munjoma and Brett Murdock discuss what’s happened in the world of video games, pop culture and STFUandPLAY this past week.

Featured Topic

• What makes something a “video game”: Redux.

Gaming news

• Follow ups: Why the PS4 costs so much in Brazil. Using real names on the PS4.
• Dualshock 4 controllers out in the wild. Compatible with PS3.
• Totalbiscuit’s incident with Wild Games Studio.
• Nintendo halts production of the Wii.
• Kojima’s talks to Famitsu about Metal Gear Solid V’s “open world”. Why Ground Zeroes is necessary.

Pop Culture news

• Tim Burton in talks to direct Beetlejuice 2.
• Beware the Batman gets unexpectedly pulled from the air.

Listener Questions

• What is one franchise you wouldn’t mind dying or taking a long hiatus for this upcoming generation?
• Will we see more Japanese games localized via digital platforms?

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stfuandplay.com