
It’s a quiet week for new releases and so the 4J studios developed title finds itself largely unchallenged at the top. ‘The Last of Us’ (-2%) which held the crown for six weeks prior to Minecraft’s ascent to the top climbs a place to No2 as does Nintendo’s ‘Animal Crossing: New Leaf’ (-0%) to No3. Following a strong week on week boost in sales EA’s ‘FIFA 13’ (+33%) continues to climb back up the chart reaching No4.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.
If I were Nintendo, I would be chatting up 4J..