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Should Microsoft make an Xbox Wiimote clone?

The video-game world is abuzz over this MTV News report asserting that Microsoft is working on a motion-sensitive Xbox 360 game controller in the style of Nintendo's "Wiimote" controller for its Wii console. Questions have been raised about the story, which relies on a single, anonymous source. MTV defends its reporting in this post. Microsoft is giving the standard line: "It is Microsoft's policy not to comment on rumors or speculation."

Whether or not the report turns out to be true, the other interesting question is, should Microsoft be working on something like this? Or would a motion-sensitive Xbox controller be seen as nothing more than a copycat?

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blog.seattlepi.nwsource.com
Fishy Fingers6646d ago (Edited 6646d ago )

If they want to. Yeah.

What harm can it do them. It would probably sell, that's more important to MS than what Fanboys will say in forums.

Breakfast6646d ago (Edited 6646d ago )

Make it...just as long as it doesnt harm me.

Cant see it selling, but i can see it getting flamed :)

sonarus6646d ago

regardless of how you see it, it will harm you. The same way nintendo has shunned the hard core generation same will happen but no where as bad

Bottom line is with every resource msoft puts into development for this add on, those are less resources for serious games like banjo kazooie 3 e.t.c. On the game front msoft doesn't even has as much resources as nintendo or sony. Sure they have money but they lack devs and development studio.

No matter how you see it, this will be a waste of time and i don't see why waste resources for advertising, marketing and game development on something like this. You may not know that it is affecting you but believe me it is affecting you.

consolewar6646d ago

yes because yes....and well no because no. Carry on fellas.

resistance1006646d ago

I don't think its worth it to be honest.

The Wii has that market wraped up

InYourMom6646d ago (Edited 6646d ago )

If Wii owners that want to step up in console specs or get that new HD TV and have a console to support it they might bite. But it is about the games and MS need to have games that support the controller that outdo what Nintendo is currently doing. Which is going to be tough when you stack up against the Wii's stable of first party franchises.

Anybody remember all the talk of the Vision Camera for the 360? They released what 2 games that both were bloody awful and stopped supporting it. If they take the same approach here it is as good as dead.

LightningPS36646d ago

Depends.

Will the WiiMote mess up the real games like Resident Evil 5 or Splinter Cell Convicition?

Like with the PS3, Sixaxis was usually something developers tacked on and wasn't a real factor. It didn't ruin the game but didn't make it better either.

Or do they plan on releasing their own set of games especially to make use to Wiimote? Maybe get the same games that Wii is getting?

lsujester6646d ago

This whole thing looks to me like MS raising their hands and screaming "Me too, me too!" While a new controller might work alright in some instances, I can't see anyone playing Call of Duty with it. What we would likely get with it would be a few game developed specifically for it, most of which would probably be "gimmicky" like a lot of the Wii's offerings, and a few good games with a control scheme tacked on.

Thanks, but no thanks.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer60d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde58d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy59d ago

And then MK1 killed it again.

DivineHand12558d ago (Edited 58d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net