
OnlySP writes: The Tomb Raider reboot was released earlier this year and received high critical acclaim, though according to Square Enix it sold below expectations, with little over 3 million copies being distributed to consumers in the first few weeks after release. It seems, however, that the sales figures and the Metacritic average of 86% were enough to warrant a sequel, which was officially announced by Square Enix yesterday. The game was praised for its fresh interpretation of Lara Croft, portraying her as a much more vulnerable character at the beginning of the game, but soon revealing the tough-as-nails version we’re accustomed to. Even once her tough side was revealed, Square Enix made sure to leave a trace of the naivety and vulnerability shown at the start of the game. This was a huge step forward for the series, as it made for a much more believable, well rounded character than in previous versions. We now have to ask what exactly Square Enix can do with the sequel to imp...

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

In my Tomb Raider iOS review, I look at whether or not the game runs well enough on mobile to justify parting with your cash.

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.
Reflecting Square Enix decision to increase Lightning Breast Size, Lara Croft probably get her old breast size back.
Its Square Enix we're talking about, they'll do anything they can to meet their Sales Expectations.
things to improve:
1) ditch competative deathmatch MP
2) Create coop horde mode for those wanting shooty bits
3) create an A-sychronis parcourse that you can compete against other friends/leaderboards for traversing to get the best time while getting certain loot pick ups
4) Give better supporting characters (more interesting) to interact with and get a much more fleshed out enemy and personalities to go with it.
I think better voice acting, supportive characters and better writing. Gameplay wise the game nailed it. Just got to fix a few things in regards to narrative. Oh and if the power up system is still going to be presence the it should actually be utilize and have more depth
give her some more ass! =p
Make Lara actually act like she cares. Cinematics and story =/= gameplay. She complains about killing and whatever but next thing we see is Lara committing genocide.