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Why the Xbox One Reputation System Won’t Work

CCC: Big-name studios like 343 Industries are instituting strict punishments for any toxic behavior toward others in huge AAA titles like Halo 4, and yet this garbage bin of assholery continues to go largely unchecked in almost every online game in existence. Well, Microsoft thinks that they finally have the answer.

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dispatches.cheatcc.com
Ksar4679d ago (Edited 4679d ago )

Let's give it a try.

Anon19744679d ago

Yep No harm in trying it out. Also, gamers need to take responsibility themselves and use the tools available, not just ignore the problem.

guitarded774679d ago (Edited 4679d ago )

Many countries have tried segregation. Historically it's always a dark chapter.

Some people get on my nerves, but that's what block and mute are for. Selective blocking (by the user) is the best way.

Anon19744679d ago

You see, and that ruins the experience for me. Having to block and mute is a pain in the ass for me. I'd much rather have an effective system in place where other's experiences helped save me the hassle by keeping the trouble makers at bay.

Notice I said effective system though. Who knows if it'll work, but I'd rather they try something new then just accept the status quo.

trafalger4679d ago

you shouldnt have to constantly mute people. a gamers reputation will far exceed your own experience with that person, as it should. if someone refuses to stop humming and singing then regular members should vote the person down and over time the headache of having to mute them yourself will be done for you and everyone else.

the issues far exceed just muting people. you have those who love to crash into people in racing games. those that like to block exits and entrances to keep others from having access. team killers. campers, which can be an effective strategy but some camping isn't. hosts who continue to disconnect or remove you from the lobby for no reason. hosts who take forever to start a game.

as you can see there are many issues playing online and there is no foolproof way of determining what is appropriate and what isn't. i am just worried you will get a ton or sore losers who will give negative feedback just because you beat them but i guess the system will be able to detect if you are abusing that.

malokevi4679d ago

Yeah, seriously.

Seems these ingenious pro-PS4 bloggers have an answer to why everything MS does is going to fail. Seems almost too bad to be true...

BS piled on top of BS. These people seem to have an overarching need to justify their purchase decision. Seems the only way is to throw dirt on everything MS says.

Can't wait for when the PS4 launches and all of these articles magically disappear.

HammadTheBeast4679d ago

I didn't see any mention of PS4, this is about Xbox.

NeoTribe4679d ago

Sorry but once ps4 launches, your only gonna see more articles about ps4. Your gonna see neverending 3rd party graphic comparison down to every ass hair. Its gonna be brutal. Luckily ill be playing ps4 to much to see a lot of em. Its will be a bloody fanwar here in a few months.

4679d ago
dedicatedtogamers4679d ago (Edited 4679d ago )

I think there's a conflict when you take a bunch of paid subscribers and put them all online. On the one hand, they "deserve" to be there because they're paying customers, but their idea of having a fun time might mean a really bad time for other paying users.

It is why MMOs are so heavily moderated 24/7 by a dedicated, paid staff. Xbox One's reputation system is just the newest in a long line of "community driven moderation" failures. It won't work because that's not how the internet works. That's not how people work.

The above conflict has always plagued Xbox Live (and it's about to infect PS+, too). How do you pick sides when two paying customers have a conflict online? Who is right? Who gets banned, and how do you compensate the banned person, if at all?

XboxFun4679d ago (Edited 4679d ago )

"On the one hand, they "deserve" to be there because they're paying customers,"

They don't deserve to be there if they are being offensive, rude or racist. A paid service like Live (or PS+) still has rules and regulations set by them, just because you pay for it doesn't give you the free reign to act like an a**.

"One's reputation system is just the newest in a long line of "community driven moderation" failures."

Whoa there ace, a little quick on the draw there aren't we?

"Who is right? Who gets banned, and how do you compensate the banned person, if at all?"

There is a base intelligence in all of us. We all know how to act, behave and be polite when in a public place. Its some of the traits we have that separates us from the insects. With that being said a person who would be banned is well aware if they were acting like a complete a$$hole, there will be no "who is right?" about it.

Of course they may come on forums and rage that they didn't do anything wrong and have you believe it but I'm sure 100% of the time they were in the wrong.

Lvl_up_gamer4679d ago

So because a baseball fan has paid to attend a baseball game, they have the right to run on the field?

Im sorry but just because you pay for something doesn't give you the entitlement to do whatever you want.

You pay for the privilege of using a service so long as you stay within the guidelines of usage.

Simple as that.

+ Show (1) more replyLast reply 4679d ago
HolyDuck4679d ago

More M$ slamming, typical.

Why don't we wait and see first?

Pope_Kaz_Hirai_II4679d ago

More M$ slamming, typical.

Why don't we wait and see first?

You brought it up.. maybe your paranoid? Everyone loves ms they are good people over there.. they are only trying their best.

HolyDuck4679d ago

Paranoid about what?

I'd probably be bothered about what you said, but nothing you've said makes any sense what so ever.

rdgneoz34679d ago

It's always good to wait and see , though this part was hilarious...

"'most Xbox Live players are polite online and know how to socially adjust to people they’re playing with'... but anyone who calls me a “sh$%t bagging c#$%ckweasel” isn’t just failing to pick up on social cues."

zerocrossing4679d ago

You do the realise that the $ sign you used in M$ is itself an insult toward MS (Microsoft) right? Suggesting they are in it only for the money...

"Why don't we wait and see first?" Well because people like to speculate, and that's fine as long as it doesn't snowball out of control.

lastofgen4679d ago

Who knows until it's actually out there and we get to use it. I'm just glad ms are taking additional steps to curb community wrongdoings and whatnot.

thomasmiller4679d ago

yes I am not a microsoft fan, and I think they should punish those people, it's a start but they need to go further.. these are the people that ruin online gaming for so many people.

Cmk01214679d ago

title shouldve been i dont like xbox or M$ heres my gripes of a console i never intended to purchase.

the new system is similar to the current gen one just slightly upgraded.

Show all comments (43)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.