
"We recently had a chance to speak to Digital Extremes creative director Steve Sinclair, currently working on Warframe for the PlayStation 4, about how the developer was using the extra GDDR5 RAM of the console, along with benefits derived from the unified architecture."
"Digital Extremes blended two major announcements with careful brush strokes on Devstream 193: Warframe will be available for Nintendo Switch 2 (and all platforms) alongside its next major update, The Shadowgrapher, for free on Wednesday, March 25." - Digital Extremes.
"Digital Extremes are today very happy and excited to announce that ‘Warframe’ is now available for Android devices worldwide." - Digital Extremes.

MMO veterans Jack Emmert and Greg Street explain why the ‘Warframe model’ of starting small is the path for future Western MMO development.
"You can use the GPU to process physics and effects data. It’s key in shipping a console that is great early in the cycle while leaving the ceiling quite high for hybrid computing techniques in the future.”
Precisely. The PS4 will really come into its own a couple of years down the line. GDDR5 appears to be over-kill to some now, but it just goes a long way in ensuring that the PS4 will be more future proof.
I can't tell you how excited I am for the GDDR5 RAM. My gaming PC only has 3 gigs of GDDR5 and I've yet to play a game that requires it all. So the 5-6 that we will get on the PS4 will be absolutely amazing; especially a few years down the road.
PS4 is a developement friendly console at a friendly price. Good lookin out, SONY! As a customer, I will "Thank you" with my wallet.
4>1 ,Greatness Awaits, Team Playstation