Take the engine that powered last year's dazzling (and resource heavy) Crysis and put it in the hands of other developers and what do you get? That's the question that Crytek is looking to answer as it pushes into the business of providing middleware to other developers with its powerful CryENGINE 2 technology. What does CryENGINE have to offer, and can it work on the consoles? And what's up next for Crytek? IGN took those questions and more to Harald Seeley, the engine business manager for Crytek. As a treat, Crytek also gave IGN a video shown at this year's Game Developers Conference that demonstrates the powerful and flexibility of CryENGINE 2. The video is essentially a recreation of the 2005 Sony Bravia commercial that featured 250,000 brightly colored rubber balls bouncing their way down the steep hills of San Francisco. In the case of the CryEngine 2 demonstration, this time it's teacups.
IGN talked with Harald Seeley, Engine Business Manager for Crytek. According to Seeley, his role at Crytek is to, "is to manage the licensing and support team who are responsible for providing the CryENGINE 2 to third party developers."
Holger Frydrych has just released a cool VR Mod for the 2007 version of Crytek's first-person shooter, Crysis.
Playing it right now looks amazing! :D
so much fun, i hope they make a vr mod for crysis 2 / 3 too!
This is amazing. This is the direction VR should go in to boost adoption. Since I have beaten every Crysis except 1, this is now a good excuse to correct that problem.

According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.
While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.
OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.
I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.
I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.

"The shader work that came out of this was mind-blowing at times."
Well worth the extra work ! I enjoyed all 3 Crisis games and would also love a new one .
Still wish game development was overall this passionate and minutious about their projects. Obviously, there are still some great studios as exceptions.
I haven't beaten the first Crysis but I did play Crysis 2 and Crysis 3. I know some PC players were annoyed by the last 2 games being developed with consoles in mind but I believe it was an improvement. I had a great time with Crysis 3 to the point where I believe it was too short.
Never cared for max primitives.. good to see someone else throwing them out.
its like the sony bravia commerical. plus very cool track.
Hope to see it on ps3 one day.
out of any other engine.
The background looks photo realistic with animated balls transposed over a photo.
Aside from that bird and the balls it looked to me like it wasn't really a rendered environment.
If it was then wow I couldn't tell it. The image size was to small to zoom in the details. In fact if I tried to zoom in the image would just shrink to the same size.
I really can't speculate on the detail but based on what was presented at it's size ratio it appeared high quality and very realistic.
Is this PC or is it really comming to consoles? Seems like it's asking a lot from 512mb of ram though.