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PAX Aus 2013: Hands-On: Burden | oprainfall

oprainfall writes:

"One of the more interesting games at PAX was Burden, described by one of the developers as “Shadow of the Colossus meets tower defence”.

In Burden, you are instructed by the gods to defend mysterious giants from the armies trying to bring them down. In order to do so, you must utilise the glowing points on the creatures’ bodies to create defence mechanisms. There are foes both on the land, trying to scale the beast and attack it from its body, and in the air, trying to bring it down from out of reach. You need to create a balance of melee and ranged mechanisms to successfully fend off these attacks."

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operationrainfall.com
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Burden coming soon to Steam Early Access

Surprise Attack Games, an indie games label based in Australia, is excited to reveal the debut trailer for Burden, a tower defense game set on a colossal mechanical beast as it journeys across a land torn apart. The game, from developer PixelPickle Games, is approved for Steam and will launch on Early Access in the next two months.

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gamecrastinate.com
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OXCGN @ EB Games Expo 2013 Day 2 Snapshots

OXCGN reports on the games they played on Day Two of the EB EXPO:

Day Two at the EB Games Expo in Sydney saw OXCGN get access to both Indie and Triple AAA titles.

While every gamer and their dog were lining up for hours waiting for highly-anticipated such as Battlefield 4, Titanfall and Call of Duty: Ghosts, OXCGN managed to dodge the lines and check out these upcoming titles.

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PAX Australia – Indie Game Roundup | OnlySP

OnlySP: One of the best things about PAX Australia was the dominant position indie developers held on the showroom floor. Great well-known Australian-made games like MacGuffin’s Curse, Antichamber, and Fruit Ninja made an appearance. But the real meat of the show was the score of smaller indie developers that filled every nook. Discovering the creativity that these talented individuals are capable of honing into a playable experience was a delightful expedition. The uniqueness and innovation that was on display refreshed the senses. And that showed in how busy the indie section constantly was.