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100°

Tekken over – Japan's gaming future

The Guardian: "A country that once made up 50% of the global video game market is in the doldrums, but are there reasons to be cheerful?"

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guardian.co.uk
EXVirtual4690d ago

I hate articles like this. As far as I'm concerned the western side of gaming needs to crash.

dark-kyon4690d ago

the western developers only care to made mainstream games,sell his clonic games every year,do not make games to system whit low install base how wiiu and psvita.japan developers make game to more variety demographic and support vita and wiiu.they no need to sell more what 1 million to gain money how the western developers.

Timesplitter144690d ago (Edited 4690d ago )

I disagree. Western devs may come up with a lot of bland shooters but they also make amazing and fun games like TLOU, StarCraft, DayZ, Skyrim, Borderlands 2, God of War, etc...

And Japanese devs come up with a lot of bland anime games with terrible writing and terribly unrealistic character development, but they also make great games like SotC, MGS, etc...

But in general, I think Japanese struggle more to come up with quality games. Kojima said it himself that Japanese devs are too stuck in the past and are afraid to innovate. I think they need to make their games less linear, less scripted, and more interactive. This is precisely why MGS is going open-world (kojima said this in an interview)

EXVirtual4690d ago (Edited 4690d ago )

@Timesplitter14, if Japanese devs are afraid to innovate and their games aren't interactive, then why is Square making FFXV, a real time game with an open world map, free running, good physics and a great battle system, along with KH3 a game in which you use a battle system with the same concept and a very creative art style. I don't hear Japanese devs bitching about used games. I don't see anywhere near as much milking and generic franchise from them either. It's the Western side. Look at EA (I hate them by the way), their next gen games are rumored to cost $80 dollars. I don't even play their games but I look at something like battlefield and fifa and I can automatically tell they aren't worth $60. Not a single one of EA's games are worth even $50 and as much as I love Mirror's Edge, it falls into that category as well. Mirror's Edge 2 is gonna be an open world game, so I'd say it'll probably be worth $60. But why might they need to make games $80? Because there are a big part of the western devs that do stupid things with their games, like annual releases of AAA games.

SO71D4690d ago

Seems like you're more of a fan of Japan than games

slivery4690d ago (Edited 4690d ago )

Oh give me a break all of you Japanabees. Japan puts out some really terrible and generic games just as much as the U.S. does or anywhere else for that matter.

Then you guys always call Americans out for being arrogant? What is this then? I don't care what piece of land I am standing on, I look at things equally.

There are bad games everywhere just like in the U.S. In Korea you have super generic MMO's. In Japan you have this constant flow of really generic RPG's. In America you have all these generic FPS. I could go on but you get my point by now I would hope.

So sick of you glorified soldiers acting like nothing good exists anywhere else besides your country.

EXVirtual4690d ago (Edited 4690d ago )

I'm not Japanese. Lol. Nice assumptions.
You only say the RPGs that Japanese bring out are generic, because you probably don't even play them. Have ya tried the Tales series? Ni No Kuni? Kingdom Hearts? And did I say anything about Korea?

And as far as I know, Apple does just fine in Japan, so that thing you said at the end was quite ignorant.
And what you said at the top is quite blunt and uncalled for.

Kyosuke_Sanada4690d ago

Japanese developers and publishers have been making a lot of stupid mistakes such as locking future Valkyria Chronicles to just the PSP, keeping great games within their walls unless protest groups come knocking on their door (Gundam Battle Operation, Operation Rainfall), westernization and poor money management in general (Square Enix)......

CLOUD19834690d ago (Edited 4690d ago )

The truth is western devs did gr8 jumps in visuals the past years western FPS games have always the most crazy visuals, the most impressive Japanese game we saw at E3 graphic-wise was MGS V here an example http://www.vgblogger.com/wp... but even this game can't reach the level of realism BF4 is going to have I mean just look at that http://www.containsmoderate... that's a real human I'm looking there I can't imagine something better in the future realism level is over 9000 I really think that this image is a photo of a real human being, anyway I never was a graphic-whore gamer my favorite kind of games is JRPGs after all I never asked till now or going to ask in the future from a JRPG to have that kind of visuals, still I must admit that western devs > japanese devs when we talk about graphic quality on their games.

CEOSteveBallmer4690d ago

One of the reason of decline I think is how the japanese is also into mobile gaming and tablets which I think is not cool. Would you rather want developers and publishers create mobile games and no more hardcore games? The japanese audience should know better to support the hardcore market. But I know its not yet that worst since 3DS although a mobile gaming device but atleast it is still a hardcore system just like vita is selling well in japan.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.