
According to 30,000 IGN readers who responded to a survey, the most valuable and interesting second-screen gaming experience is looking at inventory and maps.
In the survey, IGN asked which features -- asynchronous multiplayer, maps, inventory, asymmetrical multiplayer, controller functionality -- users were interested in. Users could express interest in features and disinterest in the concept for various platforms they owned.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I do its an awesome addition to gaming.
I like second-screen stuff on an integrated system like the DS or 3DS. I also like having the entire game streamed to a handheld screen (Wii-U, Vita).
However, taking stuff off the main TV and putting it on a smaller screen? Reeks of gimmick, IMO, and not that interesting.
IGN are on a roll with flamebait articles. What happened to this website? =/
I was going to say no but then i thought about how easy the water temple in ocarina of time was with the 2nd screen.
Second and third screens on a PC are killer. A second screen done right on consoles would be a very cool thing. The biggest problem I see is how to access it. Nintendo did a real nice job integrating the screen into the controller. It's very natural feeling, but stll has it's limitations. The key to the second screen is to increase immersion. If this can't be done it shouldn't be used.