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Does Anybody Care About Second-Screen Experiences?

According to 30,000 IGN readers who responded to a survey, the most valuable and interesting second-screen gaming experience is looking at inventory and maps.
In the survey, IGN asked which features -- asynchronous multiplayer, maps, inventory, asymmetrical multiplayer, controller functionality -- users were interested in. Users could express interest in features and disinterest in the concept for various platforms they owned.

FrigidDARKNESS4735d ago

I do its an awesome addition to gaming.

jujubee884735d ago

I'll use remote-play between PS4 and VITA, that sounds like a good feature to have.

As for app companion stuff; I'm not sure.

LOGICWINS4735d ago

Thats not really second screen though. Your EITHER playing a PS4 game on the PS4 or a PS4 game via remote play, hence choosing between one screen or another.

We haven't seen how the Vita can enhance a PS4 title on the big screen.

_QQ_4735d ago

That isn't SS experience...

WeAreLegion4735d ago

LittleBigPlanet 2 uses the Vita as a second screen.

badz1494735d ago

Sly 4 uses the Vita as 2nd screen too. but that's just to help you find treasures and fully optional.

basically, I don't really care about 2nd screen though as if I did, I would have bought myself a DS or 3DS by now but I just don't get the appeal...and granted that I am not the biggest fan of Nintendo games.

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Brazz4735d ago

the thing work great on DS/3ds because the screens arevery close and you can look the other screen in a split of second, you almost don't loose sign of the first screen some times... same thing can't be said of WIIU, the thing is a bit slow and you lose the focus in the first screem when you look at the screen in your hands in most of time.

dedicatedtogamers4735d ago

I like second-screen stuff on an integrated system like the DS or 3DS. I also like having the entire game streamed to a handheld screen (Wii-U, Vita).

However, taking stuff off the main TV and putting it on a smaller screen? Reeks of gimmick, IMO, and not that interesting.

LOL_WUT4735d ago

If only one could take the gamepad anywhere it would've made it all that awesome. Nintendo really let that one go. ;)

wishingW3L4735d ago

IGN are on a roll with flamebait articles. What happened to this website? =/

lashes2ashes4735d ago

How is this a flamebait article. It's a interesting question, with all three systems doing second screen experiences do the gamers really even care. For me its hard to say, right now I'm not impressed with it but I see if done right it could be amazing.

JohnCartenper4735d ago

Integration between Window$ 8 tablets /Wp8 phones and XB1.

The second screen could be use to look at your inventory and map in a RPG or Statistics/formations in a sport game and so on

Number-Nine4735d ago

I was going to say no but then i thought about how easy the water temple in ocarina of time was with the 2nd screen.

Death4735d ago

Second and third screens on a PC are killer. A second screen done right on consoles would be a very cool thing. The biggest problem I see is how to access it. Nintendo did a real nice job integrating the screen into the controller. It's very natural feeling, but stll has it's limitations. The key to the second screen is to increase immersion. If this can't be done it shouldn't be used.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Cockney77d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

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"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

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lodossrage78d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman77d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb77d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.