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PS4′s Mark Cerny Explains What Works And What Doesn’t Work With Cloud Computing

Many are wondering what the heck this “cloud computing” touted by Microsoft and somewhat echoed by Sony can do and cannot do, and PlayStation 4′s Lead Architect March Cerny has his own answer to that question.

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Kanzes4670d ago (Edited 4670d ago )

It's seem MS really need a magic device to utilize their cloud-computing.

I'm really curious how they can work it out (or not), because from what I've heard so far, most of X1 games already using it, like Sunset Overdrive and Forza 5.

But now, DF and Mark Cerny said it's impossible. So if it's turn out this cloud thing is a fraud, they will sure gonna have a baad time lying to their consumers like that.

Abriael4670d ago

It's not that it's impossible. You can free some resources for graphics by putting other stuff in the cloud, but it definitely won't do much for graphics, as the stuff you can indeed put in the cloud is small in data size. Graphics are big.

4670d ago
DecoyOctopus4670d ago (Edited 4670d ago )

So they basically made the cloud do what higher specs could have done instead? like the PS4's

mewhy324670d ago

Latency is a huge problem when trying to do graphics computation in the cloud. You only have milliseconds per frame to get everything computed and put to the screen. This poses a huge problem with the computation of graphics on servers that are miles away. Sending the data that needs computed, actual computation on the servers, and then the return of the data will take way too long for it to even be put into a 30fps game.

Kanzes4670d ago

I agree, maybe for a small tweak like Drivatars, which in my theory, maybe we just need to download the AI for one time, and we can go offline afterwards (maybe), I think it can work for small tweak like this.

But if it's contain a large texture pack to enhance the graphic, I really doubt it. DF said that our current bandwitdh isn't sufficient enough to handle the cloud.

HammadTheBeast4670d ago

Just pointing out, for a while, all the Forza, Titanfall, and Ryse devs were screaming CLOUDS, then it turned out that they could play offline as well, effectively shutting that argument down.

Titanfall's coming to PC and 360, so there goes cloud powah as well.

GribbleGrunger4670d ago (Edited 4670d ago )

If it's not 'impossible' then you have to say it's 'impractical' because a lot of people won't have internet connection. Are you telling me that the game won't look as good without the internet? It's going to be used for things we're already seeing. MS have simply taken an existing tech, renamed and redefined it and are trying to sell it off as an answer to their weaker console. That might sound harsh, but I'm afraid that's what Cerny has so cleverly informed us of here.

SliceOfTruth8884670d ago

The Term cloud has been destroyed it pretty much means internet. There is no denying how powerful XBOX Live will be if you think otherwise well keep drinking the kool aid. The only benefit the cloud will have for multi platform games is that developers can offload online services to microsoft and not have to worry. PSN is just starting to get its hands dirty in this area so i dont know if sony is planning on handling all online or are they going to take the money made from subscriptions and help out the developers building whatever they need.

The true power of the cloud will come from exclusives. Where a games entire world will live on microsofts end on the cloud. Your system will handle your character and enhance whats already being provided by the cloud. These are the living worlds they have been talking about. So when you leave the game the world still lives on without you.

GameSpawn4670d ago

Not only are graphics big it's something that cannot suffer from much if any latency. Like he said, stuff like matchmaking has no issue with being processed through cloud computing because it is something that is not needed every 1/30th to 1/60th a second. Graphics and physics data is something that is required much more often and has to be processed on the system to maintain smooth gameplay.

What Microsoft is probably truly using the cloud for beyond Matchmaking is for data tracking such as scoreboards, track times, game progression, etc. All things that can deal with a couple seconds of lag time. As far as ANYTHING to do with what is on the screen in regards to graphics and physics, this data cannot suffer nanoseconds of lag without being noticeable in the form of frame rate drops or "pop-in".

rdgneoz34670d ago

Latency and bandwidth are the things that affect cloud computing. Cloud can be used for some background things to free up resources a little, but it's not gonna do miracles.

"As a game has only 33 milliseconds to render a frame at 30FPS, such long delays mean the cloud cannot be relied upon for real-time, immediate results per frame."

"Average broadband speeds in the developed world struggle to reach over 8mbps as of Q3 last year - that's only one megabyte per second. This means that whatever cloud computing power is available, consoles will have available to them an average of 1MB/s a second of processed data. If we compare that to the sort of bandwidth consoles are used to, the DDR3 of Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM."

"You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s. This represents a significant bottleneck to what can be processed on the cloud, and that's before upload speed is even considered. Upload speed is a small fraction of download speed, and this will greatly reduce how much information a job can send to the cloud to process."

http://www.eurogamer.net/ar...

Highlife4670d ago

@ Abriel and The infected.
And yet Forza 5 can be played completely offline only has a one time check-in when you first start up. So much for all that cloud computing. Sounds to me like it is all smoke and mirrors. Wounder how may other games will turn out like that.

creatchee4670d ago

Microsoft never said explicitly that graphics would be made better by the cloud - that's something the fans are trying to claim. Microsoft said bigger and more realistic and alive worlds that behave smarter. There is a major difference. I hope it pays off and works, but there is no reason to have too lofty or negative expectations from it.

darthv724670d ago (Edited 4670d ago )

i guess the bottom line is. cloud computing can assist in the games overall performance. how much of that performance is processed by the cloud is dependent on how the game is designed.

there will be improvements to its use over time so its easy to put off the idea now but we just need to see how it implemented before we cast doubts.

Too much pessimism lately when there should be more optimism. Next gen is almost here for ps4/xb1.

wishingW3L4670d ago (Edited 4670d ago )

you can't off-load any important stuff like physics, lighting, etc. in the cloud because then it's gonna lag! Remember that these consoles have internal bandwidth of more than 100GB per second while your connection only has like what, 50MB (I only have 4MB!) and with 100ms ping +[the lag of your TV, the lag of the controller and the lag of the console itself]? What can you even do with that beside some simple AI ghost or a matchmaking? Absolutely nothing.

AngelicIceDiamond4670d ago

"It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today: Matchmaking is done in the Cloud and it works very well. If we think about things that don’t work well… Trying to boost the quality of the graphics, that won’t work well in the Cloud."

Hes speaking behalf of PS4 and its cloud capabilities, obviously.

Glad to hear they'll have cloud to aid matchmaking in games.

Kleptic4670d ago

i've said it since both consoles were announced...cloud computing, in the rendering sense, is 100% a total gimmick...there is absolutely no way around it...NO ONE's internet connection has even a percentage of the bandwidth to do anything as far as the actual processing and rendering of the game...

its good i guess that Sony is being up front about it...MS on the other hand is leading people on acting like it'll make some difference to what is being displayed on your TV...the cloud may handle some achievements, some messaging protocols, some other low level processing...but absolutely nothing being displayed on screen, in the sense of the game itself, happened anywhere but inside your console...

dantesparda4670d ago (Edited 4670d ago )

@wishingW3L

Its not 50MB (megabytes) for the internet connection speed, its 50megabits, which is 6.26MBytes, so its almost 1/10 the speed you said. So in other words, a 50mbits internet connection is equivalent to 6.25mbytes

Also 100ms+ lag is high for broadband. Unless the servers you're connecting to are far (as in a few of states away)

pixelsword4670d ago

What exactly does the cloud contribute to a console/PC?

+ Show (14) more repliesLast reply 4670d ago
hkgamer4670d ago

Mark Cerny was saying that some things shouldn't be done over the cloud.

Things like Forza 5 is basic and it seems like a gimmick use of a cloud, unless I am mistaken. But I'm sure over games will take advantage of it further down th eline.

Saigon4670d ago

What F5 is doing is a great way to implement cloud computing. The other stuff that everyone has been claiming (graphics, lighting, etc) is too far fetched, no offense. The problem i have with cloud computing argument is that so many people are flocking to the thought and practice without looking at the reality. Another issue I have is that most arguments were words or comments without actual proof that cloud computing can be done without a problem. Eventually one day this will happen without an issue but right now is not the time.

hkgamer4670d ago

@saigon

Someone did explain to me F5's implementation of cloud commputing. But to me it sounds too similar to ghost characters.

But to be honest, if MS can get third parties to implement their cloud systems then it would be cool to compare to the PS4 to actually see the difference in AI/whatever they claim to do.

Muerte24944670d ago

@Kanzes

It's marketing BS. They really need to start putting their resources into to getting peak performance out of the esRAM. This is what they were banking on. Unfortunately, this require for developers to come up with techniques to get the most out of it. If they can get this than, honestly Microsoft, could put up a fight graphically.

Animal Mutha 764670d ago

The word is the memory bandwidth of the system has been improved in the final production yields. See DF article.

As for marketing BS - yes it could be, but I'm not so sure that MS would spend so much money and talk so much about it and risk it being a complete non starter. They really don't need any more bad PR.

I think for the first round of titles and apps the features will be very minor with the option to use offline. As the console develops and the internet infrastructure improves the features will improve. My example would be when the 360 launched here in UK in 2005 I only had 2Mb broadband. Now I have a very average 11Mb down and 780k up speed. My mate has 40Mb fiber and much better latencies than me. A few years in many of us might have cable/fiber.

I'm in the talk the talk now walk the walk camp when it comes to claims by big companies. Sony and MS have both talked up their features. Now its time to prove it. Then we can judge.

MysticStrummer4670d ago

"The word is the memory bandwidth of the system has been improved in the final production yields."

The bandwidth of the system hasn't been improved, only the bandwidth of the 32MB of ESRAM.

Kleptic4670d ago (Edited 4670d ago )

Animal...dude...your taking a laymen approach to some pretty complex stuff...

To try an keep it in laymen terms...this is what you're saying...

the xbox one specifically has nearly 70,000 MegaBytes/second of bandwidth. Memory 'holds' the instructions sent to the CPU/GPU. If the CPU/GPU are not fed instructions fast enough (a restriction caused by lack of bandwidth), problems start...i'll leave it at that, but rest assured...things aren't playable at that point...

So you're saying that now that you're internet went up from 2mbps to 11mbps in 8 years (just over 1MB/s in download speed)..you're good to go in the next couple of years, right? In order to have the instruction sets sync...you need about 68,000 times faster internet down load speeds to properly keep memory filled...and this isn't at all considering that uplaod will need to be just as fast, which is even farther off...

i'm not joking...real time rendering is exactly that...it happens in real time...cloud processing is a ridiculously good solution for medical research (the company i work for does exactly that)...or pre-rendered cgi...but, fundamentally, a cloud is only as good as its network infrastructure...consumer grade internet availability is barely acceptable enough to stream an HD video...NOT anything close enough to connect a device and actually render some of its processing...

MS...is lying...period...this isn't a criticism to you, i'm just saying the way MS has marketed cloud processing...its leading people on to say what you're saying...we are NO WHERE near close to any form of high priority cloud processing, in which things happen quickly...anything real time...is as high priority as processing gets...simple as that...

hkgamer4670d ago

@Kleptic

I think you are spot on. I think everyone is confused with the word cloud, which gives chances for companies to just chuck around that word and say how innovative there systems are.

Animal Mutha 764669d ago

@Kleptic...dude....Er I never suggested real time processing was possible, even in the near future. I said that potential features of cloud based computation might improve. Where did you get that from??? Excuse me for voicing an opinion!

My point ( which is correct) was that increasing Internet speeds will allow more data packets to be sent and received within a given timeframe over the life of the console. Latencies might also be reduced a bit by a move to fibre for local server connections. Remote processing power potential is also only going to improve.

This will never allow 100% off host processing or rendering and i never suggested as such, but it might allow more non frame buffer critical operations to off load some work.

Your comment came off as somewhat patronising given that you had not understood my comment properly and somehow assumed I was alluding to some kind of wonder farm rendering in real time which I know isn't possible.

And as for laymens terms I have a degree in information systems, I just passed a simple and innocuous comment about the relative improving speeds of domestic calibre Internet and its possible relation to improved local distributed computation.

..........

+ Show (2) more repliesLast reply 4669d ago
Blachek4670d ago

MS has spent substntially more money developing their cloud services, I think they would have a better grasp of its potential and the direction they want to go with it. If they tell me they can boost the power of XB1 with the cloud, I'll believe it is their goal. I wont blindly accept that they have... but it must be taken with a grain of salt either way until they can illustrate it in action measurably improving the capabilities of their device.

This article jumps to a conclusion based on a "at this very moment in Sony labs" type statement, the competitive field cant be leveraged against 1 R&D Department.

iamnsuperman4670d ago

"MS has spent substantially more money developing their cloud services, I think they would have a better grasp of its potential and the direction they want to go with it"

I can spin that and say that is why they want it to work. Do I think it will make a huge difference with the Xbox One? No because I know how unreliable the internet is. One minute you're blasting a way. The next (when everyone gets back from work) it moves slower than a snail.

Animal Mutha 764670d ago (Edited 4670d ago )

+1 for a balanced and intelligent comment Blachek.

I completely agree. We shouldn't write it off as PR until MS can demonstrate how/why it boosts the capabilities.

I'm very curious as to how this will develop as MS are putting significant resources into their data hubs around the world.

Kanzes4670d ago

Agree. Azure is one-billion-dollar thing. It musn't be for nothing.

MS need to prove it if they really believe this cloud thing is truly a real thing, or people will only said that it's a marketing BS.

nukeitall4670d ago (Edited 4670d ago )

I don't see why not graphics to some degree?

After all, you can render a game and stream the video across the internet with Gakai, but you can't improve the graphics?

I think we will have to wait for the people that heavily invested into this to show me, rather than the competition that has limited investment into it.

After all, maybe that is what the cloud is good for Sony, not for MS. I mean, PS3 with all it's processing power couldn't do cross game or party chat despite PSN arriving after Xbox LIVE.

Muerte24944670d ago

because of some of these decisions, Microsoft has undergone a restructuring. People are saying that their stock is overpriced also. Windows 8 is a failure consumer-wise, but Microsoft will gain money from the business end. Windows surface was a complete bomb. They Lumnia lineup is pretty ok. But Xbox One fiasco, has cause major concern for alot of investors. Gaikai is already where Microsoft is trying to get.

"I think they would have a better grasp of its potential and the direction they want to go with it."
Not when someone else has already pioneered this space and knows it's limitation.

Cmk01214670d ago

I believe MS will utilize it more so just like last gen they leveraged the better online connection on xbl to attain what they wanted. it may turn out the cloud is gimmick like the cell was for ps3. ps3 touted the cells INSANE power but ultimately made SLIGHTLY better looking exclusive offline games that had mediocre online experiences (last of us aside). uncharted online =meh, killzone =meh and down the line of their great looking games. MS great games dont hold up in campaign and place emphasis online like halo franchise,gears franchise and they used teh superior service xbl to leverage sales with top 3rd party games like battlefield and COD,madden,2k basketball etc.everything is taken with a grain of salt except when mark cerny speaks then hes the genius who made the ps4 (cough knack cough) the avg platformer... LOL all about perspective. i thought your statement was extremely balanced and non biased but apparently others below did not! smh lot of things are just being taken at face value for what sony said and M$ the evil company is lying because they made a poor choice at drm(then reversed). Sony also said home would change the online world...FAIL, gaiku this gaiku that, no detials and not out when console launches, sony always over promises and under delivers but the fan base buys it up. ill get both and enjoy them to pieces , understanding fully that companies are out to make money and im here to have fun playing games...

Blachek4670d ago

Their cloud is much more than just an ansillary gimmick for XB1 and adjusting their business strategy to compensate for where they believe the market is heading positions them ahead of the curve in terms of what they want to do with their cloud as well as what they can already do.

+ Show (4) more repliesLast reply 4670d ago
kreate4670d ago

sometimes the cloud goes down on xbox live and i cant access my game saves becuz of it, even though xbox live itself is up and running fine.

i gotta wait a few hours until the power of the cloud recieves it's power again for me to continue my games.
which kind of sucks.

nukeitall4670d ago

Right, we are supposed to believe you have an Xbox 360 and use it?

kreate4670d ago (Edited 4670d ago )

@nukeitall

'Right, we are supposed to believe you have an Xbox 360 and use it?'

sure. plz add me on xbox live. im on xbox live everyday. gt:kreate2

i'm actually on xbox live right now. i'll look forward to seeing u there.

im a gold member. i also have kinect.
idk what makes u make such a comment though.

Shellcase4670d ago

Hopefully you will be able to keep game saves on the console as well if you want. I prefer to use the cloud just to backup my game saves.

Highlife4670d ago (Edited 4670d ago )

The power of the cloud. Now we will get a buffering icon while we are playing

TwistedMetal4670d ago

mark cerny is explaining this for the dumb xbox fanboys who don't know anything lol. basically cloud gaming for dummies book written by cerny for xbox fanboys so they can shut there clap traps up about power of the cloud lol.

Machiavellian4670d ago

When Sony has a 14 billion dollar cloud service like Azure and when Sony has something even close to MS Orleans platform is when I will take Mark Cerny words as having a clue what is going on at MS.

At this time, Mark is telling us what he knows based on Sony R/D which is not even in the ballpark on what MS spends in the same area. Sony has not spent any money on a cloud computing platform like Orleans which MS has invested that money and Sony isn't investing the type of money in their cloud infrastructure like MS is. There is a lot of things Sony isn't doing in this space and to take one person limited R/D in this area seems silly.

Kleptic4670d ago

^haha because MS bought a cloud computing platform you automatically believe everything they put through?

I've worked for Cisco's cloud processing service for almost 2 years now...worked as a database administrator for nearly 8 years...The division i'm currently in networks computers across various universities in the north east US for medical research...at any given time the 'cloud' we're leased in to is borrowing clock cycles from over 350,000 machines...

I don't care if its MS, Sony, the US government, Martians, etc...there is no 'secret' to this stuff...rendering a video game that deals with memory through puts 10's of thousands of times faster than what ANY internet networking service can provide...simply isn't going to work the way everyone keeps claiming it will...

Mark Cerny isn't speaking on behalf of a small R/D team and what they could discover...he is detailing 100% fundamental limits of what is possible with cloud processing...this information is readily available to anyone...

When you deal with networking...the priority falls on the biggest bottle neck...currently...with cloud processing...the biggest bottle neck will always be the internet service provider(s) linking the equipment...MS could've invested all of their assets into a cloud service, could've fired all 10,000 employees, etc...it wouldn't put a dent on the internet bandwidth issue we face...and THAT is why cloud processing in a real time environment will never do anything but low tier/low priority processing of stuff no one would ever notice...

dantesparda4670d ago

Easy Kleptic, he's not going to be able to sleep tonight. You said NE US city, Boston?

I think its so pathetic how quick these fanboys are to believe anything their beloved master (MS) tells them.

THC CELL4669d ago

Machiavellian mark has something better than Ms it's called a brain. Bing

Kleptic4669d ago (Edited 4669d ago )

@Dante...

I started with a start-up project with SundyneSys, Inc...a company headquarted in Arvada, Colorado. MIT, outside of Boston handled funding initially.
After some preliminary testing and research, the start up was rolled into Cisco's bigger enterprise wide cloud processing endeavor, which is one of the biggest research cloud systems in the world currently, in terms of leased equipment.

So yeah, the division i work for is out of Cambridge, Mass. I'm in the middle of PA, doing remote DB management for an office at Penn State University, and University of Pittsburgh. We lease multiple campus computer labs during off hours and weekends.

I wasn't trying to be a dick about all this...its just i have my face in it daily, and am pretty well aware of what is currently possible with all this. Don't get me wrong, this is all important networking...but this video game side of it is backwards...cloud processing is all about resource allocation in which you 'borrow' clock cycles from unused equipment, basically for free...instead of having to build and maintain a massive main frame...the trade off is...TONS of latency, and the acceptance that your work isn't going to be processed as quickly as it would've been locally...the programming HAS to have anticipation built into it...

the dynamic nature of real time rendering is the biggest issue...the only type of games that would work with cloud processing would be very heavily scripted situations in which the player is given very little control of the situation...something like Heavy Rain could have multiple parts done, possibly...but even heavy rain gives too much choice to really let that cloud handle anything important...

exactly why its a pipe dream for a video game right now...

+ Show (2) more repliesLast reply 4669d ago
LackTrue4K4670d ago

There is a huge downfall to games that are too dependent of clouds. What if not all systems on online?! I think that's the strong purpose of why they where supporting DRM/24 hour check in in the first place. What negative affects will show up on a retail disk without Internet?!?

D-riders4670d ago

didnt we already know this. you cant boost graphic in the cloud.
MS isnt saying they can boost graphics from the cloud. that is complete bull.
you can do computing to make the game more divers but that is it

nosferatuzodd4670d ago (Edited 4670d ago )

There you have it kids god has spoken all the cloud mombo hombo has put to rest all thanks to this man anyone who think cloud is going to magically make xbox one 10x more powerful has all those Xbox fanboys want you to believe are drinking too much Microsoft lemon aid

christrules00414670d ago

The thing with that is Forza 5 you didn't hear anything about the cloud improving the graphics. They have drivatars so when you play online it uploads your data to the cloud and the cloud turns that data into a similation of how you drive. It then puts that data onto other peoples consoles and when you play offline since those drivatars are on your console it's still like your racing against others instead of regular AI. It can be played offline so the console has to be able to handle everything it's just making the AI more advanced which honestly is cool but it won't help out the graphics.

I haven't really looked into Sunset overdrive yet and what that cloud computing is being used for.

I know Respawn is using the cloud for dedicated servers to free up CPU space and then they can push the CPU more. There is a more detailed description on there website. http://www.respawn.com/news...

Kleptic4670d ago

but can anyone see the bigger picture with what you just stated?

MS's cloud will effectively take data from your machine while you're playing...and turn it into a packet of data...that is a...wait for it...ghost car for your friends to follow around after they download it...

how much cpu power does it take for the xbox one to make a ghost in the first place?

respawn's 'using the cloud for dedicated servers'...is exactly the problem with the MS's marketing behind this entirely...does anyone have any idea how many games already do the EXACT same thing? a dedicated server bank handling matchmaking/client allocation and full hosting duties...IS...a cloud...and nearly everything but CoD has been doing this the entire current generation...

ssj274670d ago (Edited 4670d ago )

Respawn game is a current gen game ported to next gen, how is that they are using cloud to push on the cpu?
if the same game is running on the and by the times this game comes out 8 years old tech. Why the fuck they need extra power if the one is powerful enough to run this game easily since even the 360 can do it i a low spec quality.

stfu cloud is nothing new and it will be use as it has been used before, for servers and silly thing like that, "drivatars" are also possible on current gen consoles, you are stupid and easily brainwashed so please be smart and don't let corp. fool you.

be smart.

Vip3r4670d ago

Obviously it's a fraud. It's just a cheap marketing ploy to fool the fanboys and gullible.

MWong4670d ago

I don't think M$ really lied about cloud computing, they just didn't explain it well. There was also some exaggeration to sell the cloud. There was an article a few days ago where the blogger pretty much ripped M$ claims about cloud computing down. He also pretty much said we see cloud computing currently in Uncharted 3 multiplayer handling certain aspects of the online experience.

To me next-gen hasn't really been explained except by Sony. M$ has given glimpses of their vision, but haven't explained it. Sony has given it's vision and explained things before we even ask and once they explain we have a grasp of what's happening.

4670d ago
edgeofsins4669d ago

It's that when they say cloud computing they generally don't mean anything to do with the cloud computing what is done in the game itself but rather just uploading your data like levels you create or what ranking you are and stuff. Mainly stuff that has already been done but they just call it all a cloud.

If Sony said they have an online infrastructure for game downloads, game servers, and social networking Microsoft would label the same things as a cloud basically.

In their logic everything we have seen for the past three decades on the internet is the cloud, which is true since it is hosted data on another computer somewhere. But people take the cloud as something new and think that when Microsoft says the cloud is incorporated in a game that it is something new. There will be little to no graphical improvement brought by the cloud.

+ Show (12) more repliesLast reply 4669d ago
first1NFANTRY4670d ago (Edited 4670d ago )

"Trying to boost the quality of the graphics, that won’t work well in the Cloud."

so basically the "cloud" is only useful for dev purposes such as matchmaking, improved servers, smother online functionality etc etc.

If that is the case then all that "cloud" power M$ and their cheerleaders are boasting about is also achievable by Sony. Good to here.

JBSleek4670d ago

I'll wait to see if it does change anything or can.

Abriael4670d ago

It can definitely change things on the *functional* side of things, AI, limited Physics and some world simulation, but it needs to be *small* data size. If it becomes big it incurs into the risk of depending on the quality of one's connection, which is something that developers simply cannot afford. You don't want your game to break in front of the user or things to start working weirdly because the internet had a hiccup.

Colzer014670d ago

Xbox is good for serving a small (but efficient) data file, like smaller patches size.

Funantic14670d ago

Mark hardly said anything almost like he tried to avoid the question.

Cmk01214670d ago

exactly i expected a back and forth interview not one question with small answer... but people lap up what he says as gospel...the creator of KNACK after all hahah

TwistedMetal4670d ago

the creator of the ps4 you motha F'er. and you better remember that for the restof this gen when xbox one is dead in the ground with a toe tag

Dobgamers4670d ago (Edited 4670d ago )

Onlive system can play high-end crysis 3 settings with just internet connection... I dont see why it doesn't work on Xbox One, I'm sure if that was on PS4 you guys would mark out on it... But all I can say now is... We'll have to wait and see!

Look it up at Wikipedia about Onlive: http://en.wikipedia.org/wik...

Not only that, Onlive can play almost any game on the internet!

Abriael4670d ago

Because in onlive the cloud does NOT do any cloud computing or rendering. It's just streaming a video of a game played on a remote machine, and it degradates visual quality quite a lot with compression artifacting and what not.

You're talking about a completely different thing.

Stsonic4670d ago (Edited 4670d ago )

On live is just a remote desktop. Sort it out, seriously why have a view on something if you have no clue how it works.

Microsoft are claiming they can power your computer from there servers. In other words they are trying to act as your graphics card from thousands of miles away. It's a bold and totally flawed technology, in this day of age anyway.

Show all comments (109)
40°

The Big PSSR Interview With Mark Cerny

DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

Read Full Story >>
digitalfoundry.net
70°

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"

In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising DF not to expect any further updates this year.

Read Full Story >>
digitalfoundry.net
Chocoburger39d ago

Hopefully it can be turned off for those who don't desire frame generation. Just a simple toggle in the settings menu shouldn't be hard to add.

Eonjay39d ago

Yeah I am pretty sure this is the plan... Just easier to make it an option.
I am actually quite interested to see just what this does to extend the life of the PS5 Pro.
As far as PS6... I really feel like this tech is gonna greatly even the playing field with higher end PCs.
This is why Nvidia is trying to pass off its new AI filter as something worth caring about. We are fast approaching the endgame of raster performance.

Michiel198939d ago

bro nvidia doesnt care about pc or consoles....these tinfoilhat theories that nvidia want to deceive the public cause ps6 get closer to pc power? come on man....
They're making an ai filter because "drumroll" they're focussed on ai right now....not because of consoles power might or might not rival pc's power or whatever other console vs pc argument you wanna come up with. I like how every action a company takes in the mind of the sony goons always has either to do with console wars or consoles vs pc instead of just making money.

Look up the % of their revenue that comes from gaming and how much comes from AI

Inverno39d ago

Fake frames and fake resolutions should enhance an already well optimized game. Industry been moving in the wrong direction since these pro models came out last gen. The PS360 gen couldn't even deal with 720p res without tanking fps, PS4ONE gen started pushing for 4K when they couldn't even push beyond 900p/720p, and current gen can't run at 1080p/60 fps without dynamic resolution or some AI trickery.

SonyStyled39d ago

There’s quite a few PS3 games that are 1080p/60fps

OpenGL39d ago

Not really. Most of them were not actually native 1080p, Wipeout HD used dynamic resolution, GT5 was 1280x1080 scaled horizontally, etc.

LucasRuinedChildhood38d ago (Edited 38d ago )

PS3 was great but the frame rates weren't.
The vast majority of first person shooters on PS3 besides COD targeted 30fps, the genre which most needs 60fps.

Arcade racing games also often were only 30fps. Respect to Burnout Paradise and Driver Dan Francisco for actually being 60fps despite being open world when even track based racers were usually 30fps.

isarai_lee39d ago (Edited 39d ago )

Famegen is the most backwards garbage imo. The whole point of more frames is better response, but framegen doesn't improve response, in fact it makes it worse so what's the point?

jznrpg39d ago

I don’t have experience using it but I’m sure the end goal is to further the tech as time goes so it’s a benefit in the long run

MagUk39d ago

Frame gen has its usefulness but I would only use it if you can run a game above 60fps and upwards. It can add extra smoothness. Personally I’d only use it on single player games that ain’t that ain’t to fast paced.

Eonjay39d ago

I think how it will be used. I think it will be used on the Pro to provide improvements in unlocked games running in the 60-80 range... of which their are quite a few.

Pyrofire9539d ago

I am just coming around to thinking Frame-gen is okay but I have to emphasis so hard that a game already should be running at 60 before it.

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170°

Mark Cerny 'Loved' Legend of Dragoon, But Admits It 'Can't Possibly Be as Good' as He Remembers

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.

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no_more_heroes149d ago

There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.

gold_drake148d ago

i think the combat could definitely be almost like expedition 33, with the precision input thing.

no_more_heroes148d ago

My thoughts exactly. It's been a long-ass time since I've played it, but I remember there being weirdness with the plot regarding a female character. I'm on the fence about whether I'd want an FF7 Remake-style approach, or just a warts-and-all approach of it being the same exact game with 21st century graphics and presentation.

Even with regards to the goofy voice acting lol!

Part of me wants that FF7R style treatment.

Relientk77148d ago

A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.

-Foxtrot148d ago

They do…and as soon as Sony bought them they decided to waste their talents on a GaaS title for 5 years before cancelling it.

Such a shame

We could have had at least a remake from them with the next one close to being teased

MDTunkown148d ago

Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed

Knightofelemia148d ago

It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.

Miraak82 148d ago

Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

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