
MWEB GameZone writer, James Wernich writes about whether age restrictions are relevant today when the youth are already so exposed to violence and sex in games and movies.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Age restrictions are not only relevant today, IMHO it is a crucial requirement. For example, mys is doesn't know a thing abt gaming, the ONLY guide she goes on for her fanatic gamer kid, is the parental guidance.
Also just cause we see violence & sex everywhere doesn't mean we now have to throw the baby out with the bathwater and call free season to all explicit material, right.
Agree with this, but I have to say that people ignore age restrictions because they choose not to be informed. Not all parents know enough about what their kids play in order to make accurate assessments on this. I've seen my little nephews playing God of War and getting excessively aggressive (perhaps more because they're boys) but also calming down after not playing it. So it's a tough one to call.
nah sorry, I am ALL for adult content in games, but being a father, i also think that those restrictions on CERTAIN games are there for a VERY valid reason. Granted on some titles the lines get blurry but lets not just chuck the baby out with the bathwater mkay
Age restriction is one thing, having it contextualized by a parent or other suitable guardian is crucial. Not only that, it makes it more of a bonding experience between parent and child. Extra Credits over at Penny Arcade TV did a great piece on this a couple of weeks back, and i would really encourage people to watch it, as it does give some great tips on how to make this a fun and enjoyable experience, regardless of the content of the game itself.
Linky to the extra credits episode - http://youtu.be/ddZfCMRx47Q
Age restrictions are informative, if not vital. Even putting aside the whole parental angle, being able to get a general idea of what type of content is in a game is very useful for any purchaser. There are adult gamers who also aren't interested in violence, sex, whatever.