PS4 lead architect Mark Cerny has discussed the future of the PS4.
The PS4 lead architect discussed how it is designed to be flexible for all developers, how it will enable "living software" and whether it has a planned ten-year life cycle.
"The hardware doesn't dictate what game you make," he told Digital Spy in a video interview.
"If the industry wants to make a very different style game in five or ten years, then they can certainly be doing that on PlayStation 4."
He also discussed what it was like working on launch title Knack, and showcased the giant controller that was used during development.
Cerny previously discussed how the PS3 had "hindered" independent studios, and says the movement is similar to the "fun factor" of the PS1 era.
This week it was revealed that the PS4 will allow users to access their digital library on other consoles.
Both GameStop and Amazon in the US recently halted PS4 pre-orders due to high demand.

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.
There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.
A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.
Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed
It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.
Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

PS5 Pro upgrades this year? Future consoles, PCs and the cloud?
CNet's Sean Booker learned all about Project Amethyst and what it means for the future of gaming hardware -- PlayStaton and beyond.
Given that this will continue to be the premiere console for the next 3 years or so, it's good PS is continuing to invest in it. PS6 is still a long way away
Mark Cerny is also hyping PS6 also. Talking about pushing the boundaries of graphics. He also abandoning PSSR in the pro which can only mean no new PSSR iteration.
Man we've heard it allll before. "Pushing the limits of graphics" it's all over exaggerated PR that we've heard over and over. He even exaggerated the Pro. Graphics will look more the same with better locked in frames maybe higher res. PS5 cross gen holding it back probably more than ever imo. Now we're hearing more promises and hype from these consoles. MS even said the same boring hype PR with "cutting edge" tech in the new xbox.
Can't stress this enough and I really think this gen is the worse one easily.
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.
They are basically working together to co-devlop the cnns and strategies for game graphics. So the research benefits borth products and they will share similar capabilities. So its not exactly FS4 that comes to PS5 but rather the models that then used by PSSR. Their long term goal together is to develop hardware that maximizes the execution of ML. This longterm goal will impact things like the PS6 but doesn't sound like it is focused on acceleration graphics only ML. This is big for AMD and will make them more competetive in the AI landscape.
PS4 years expanding capabilities thanks to continuously more improvement of efficient codes & programming that enables "living software".
and Sony has many top programmer, which had experiences in realization Uncharted, The Last of US, etc on the difficult platform PS3.
You mean, firmware updates.
You know, similar to updates that have been on PC for years. And the hardware does very much so limit what you can make. Its silly to say otherwise.
I'm sorry, but a great as the PS4 is, I am getting really bored of Mark Cerny..... Him and his creepy eyebrows need to back off and concentrate on Knack, which looks shite. Sorry, but it does. Defoe not on my list of PS4 games to buy.
Comes across ok to me, answers questions without all the bull.