190°

Cerny Computer Entertainment

The arrival of the next generation in console systems is hugely exciting for Digital Foundry. Sony and Microsoft are effectively pressing a giant button that resets everything gamers know about consoles.

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eurogamer.net
Arai4669d ago (Edited 4669d ago )

This is a proper interview instead of the bits and pieces sites keep re-using for hits.
It's a long but informative interview and you guys should read the whole thing.

ThatCanadianGuy5144669d ago

Expect dualshockers or PSLS to chop this up and serve it to us again bit by bit for the next few days.

Good interview tho.

hakis864669d ago (Edited 4669d ago )

Dualshockers already did:
http://n4g.com/news/1309843...

Boo!

Edit: Thank you DF for a good interview! Is seems, however, like Cerny has rehearsed the awnsers as he keeps saying the same things, not really willing to delve even deeper into the tech (If any interview would be fit for that, DF would be it!).

wishingW3L4668d ago (Edited 4668d ago )

and Gamingbolt too: http://n4g.com/news/1309874...

Was N4G always like this? One main article and then a bunch of smaller websites taking bits to make articles of their own? This is the same as SPAM if you ask me, it shouldn't be allowed.

miyamoto4668d ago

Cerny leaves no opening for competition to hit where it hurts.
The PS4's weakness is yet to be revealed.

yewles14669d ago

"Digital Foundry: Going back to GPU compute for a moment, I wouldn't call it a rumour - it was more than that. There was a recommendation - a suggestion? - for 14 cores [GPU compute units] allocated to visuals and four to GPU compute...

Mark Cerny: That is bad leaks and not any sort form of formal evangelisation. The point is the hardware is intentionally not 100 per cent round. It has a little bit more ALU in it than if you were thinking strictly about graphics. As a result of that you have an opportunity, almost like an incentivisation, to use that ALU for GPGPU."

Concidering Sony already confirmed 18 unified CU's in the GPU, we can officially call CU's dedicated to compute debunked. When Cerny talks about extra ALU however, THIS is what he's talking about:

http://www.vgleaks.com/orbi...

wishingW3L4668d ago (Edited 4668d ago )

vgleaks were pretty accurate with the rumors.

Dunpeal4669d ago

cool info and all, but man ppl are getting way too hung up on all the stuff coming out of Cerny's mouth

i pretty much understood from the reveal and E3 that the ps4 is gonna be awesome. I'm not gonna get swept up in the tech rhetoric for what will probably prove to be a slight, if any, graphical advantage over the xbone

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40°

The Big PSSR Interview With Mark Cerny

DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

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digitalfoundry.net
70°

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"

In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising DF not to expect any further updates this year.

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digitalfoundry.net
Chocoburger34d ago

Hopefully it can be turned off for those who don't desire frame generation. Just a simple toggle in the settings menu shouldn't be hard to add.

Eonjay34d ago

Yeah I am pretty sure this is the plan... Just easier to make it an option.
I am actually quite interested to see just what this does to extend the life of the PS5 Pro.
As far as PS6... I really feel like this tech is gonna greatly even the playing field with higher end PCs.
This is why Nvidia is trying to pass off its new AI filter as something worth caring about. We are fast approaching the endgame of raster performance.

Michiel198933d ago

bro nvidia doesnt care about pc or consoles....these tinfoilhat theories that nvidia want to deceive the public cause ps6 get closer to pc power? come on man....
They're making an ai filter because "drumroll" they're focussed on ai right now....not because of consoles power might or might not rival pc's power or whatever other console vs pc argument you wanna come up with. I like how every action a company takes in the mind of the sony goons always has either to do with console wars or consoles vs pc instead of just making money.

Look up the % of their revenue that comes from gaming and how much comes from AI

Inverno33d ago

Fake frames and fake resolutions should enhance an already well optimized game. Industry been moving in the wrong direction since these pro models came out last gen. The PS360 gen couldn't even deal with 720p res without tanking fps, PS4ONE gen started pushing for 4K when they couldn't even push beyond 900p/720p, and current gen can't run at 1080p/60 fps without dynamic resolution or some AI trickery.

SonyStyled33d ago

There’s quite a few PS3 games that are 1080p/60fps

OpenGL33d ago

Not really. Most of them were not actually native 1080p, Wipeout HD used dynamic resolution, GT5 was 1280x1080 scaled horizontally, etc.

LucasRuinedChildhood33d ago (Edited 33d ago )

PS3 was great but the frame rates weren't.
The vast majority of first person shooters on PS3 besides COD targeted 30fps, the genre which most needs 60fps.

Arcade racing games also often were only 30fps. Respect to Burnout Paradise and Driver Dan Francisco for actually being 60fps despite being open world when even track based racers were usually 30fps.

isarai_lee33d ago (Edited 33d ago )

Famegen is the most backwards garbage imo. The whole point of more frames is better response, but framegen doesn't improve response, in fact it makes it worse so what's the point?

jznrpg33d ago

I don’t have experience using it but I’m sure the end goal is to further the tech as time goes so it’s a benefit in the long run

MagUk33d ago

Frame gen has its usefulness but I would only use it if you can run a game above 60fps and upwards. It can add extra smoothness. Personally I’d only use it on single player games that ain’t that ain’t to fast paced.

Eonjay33d ago

I think how it will be used. I think it will be used on the Pro to provide improvements in unlocked games running in the 60-80 range... of which their are quite a few.

Pyrofire9533d ago

I am just coming around to thinking Frame-gen is okay but I have to emphasis so hard that a game already should be running at 60 before it.

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170°

Mark Cerny 'Loved' Legend of Dragoon, But Admits It 'Can't Possibly Be as Good' as He Remembers

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.

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pushsquare.com
no_more_heroes143d ago

There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.

gold_drake142d ago

i think the combat could definitely be almost like expedition 33, with the precision input thing.

no_more_heroes142d ago

My thoughts exactly. It's been a long-ass time since I've played it, but I remember there being weirdness with the plot regarding a female character. I'm on the fence about whether I'd want an FF7 Remake-style approach, or just a warts-and-all approach of it being the same exact game with 21st century graphics and presentation.

Even with regards to the goofy voice acting lol!

Part of me wants that FF7R style treatment.

Relientk77142d ago

A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.

-Foxtrot142d ago

They do…and as soon as Sony bought them they decided to waste their talents on a GaaS title for 5 years before cancelling it.

Such a shame

We could have had at least a remake from them with the next one close to being teased

MDTunkown142d ago

Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed

Knightofelemia142d ago

It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.

Miraak82 142d ago

Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

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