
The Overseas Connection, the official G4TE.com Community weekly podcast discusses gaming news, community feedback, new releases and the podcast teams current play lists. Tune-in and listen to this combination U.S. and U.K. video game podcast as they discuss this weeks topics:
•We discuss the sudden and tragic loss of GiantBombs Ryan Davis.
•More Last of Us and Xcom discussusions take place.
•GTA V shows off a new video of game play that has Mike doing flips.
•EA hints at higher prices for next gen games.
•Sony teases a new game. .
•Gamestop says “no” to anymore pre-orders for the PS4
•And much more
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla