
Hardcore Gamer: What I’m trying to say is: if you don’t like Minecraft, that’s all well and fine. Don’t like the business decisions a major company makes? That’s fine too. It’s when people decide to damn “indie games” or “AAA games” as a whole that gets me all uppity.

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Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
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F*** the mid-tier!
I think they both coexist perfectly. People will still buy big games and still can afford to buy smaller sized and priced games thus getting a lot out of gaming. Now indie really pushes new gameplay ideas as the risk is smaller so we still get innovation. We need both AAA and indie this next generation.
The problem is the mid tier games. They require large budgets and big teams but don't get much return as they are priced at a top tier price. But lowering the price instantly advertises the game as a mid tier game and still struggle to sell well.
Another problem with the indie side is anyone can become an indie develop regardless of skill which is flooding the space. It is very easy to miss some quality indie games as they really only spread from word of mouth as there are lots of games out there. We know about the big indie developers but it seems increasingly harder for new ones to get noticed. Luckily youtube channels are there to help but they can only do so much
I don't understand it either. A game's budget isn't indicative of its quality. Disliking a game purely because of that shows lack of maturity.
Can't we all just get along?
Debate? never even seen this issue come up, like ever. Everyone i've seen, heard, or talked to seem to enjoy both just fine, a game is a game, if it's enjoyable then so be it, doesn't matter how it's made.