
$59.99. That is the standard price for nearly every single game to hit retail and digital download in today’s gaming market. That is the standard for the triple-A titles and…the not so much. It’s the universal standard for great games, good games, and bad games... but is that standard justified?

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
well, it's a case of paying less for more with PS4 and paying more for less on xbone. Well, less plus a spy camera in your living room.
I will to spend about a grand this holiday before taxes lol.
System: 500
Headset: 160
Live: 60
Games:300
not seen a single game yet worth the $6800 (plus taxes) a ps4 or xbox1 would cost me
ps4=$400
psn/8 years=$400
100 games in 8 years=$6000 (that's only buying a game a month)
f all that, STEAM SALE!
It soon will be justified. When triple A games don't sell enough copies, much more developers will be closing their doors. It will get to a point that multi platform games will go back to being the normal. The Wii U will get 3rd party love and will also be the standard to justify the $60 dollar price tag.