All Channels
Popular
50°

What is Art?

Jeff writes: "This industry is struggling to find its artistic value to the world. If its even art at all — a transformative subversion of what entails the highly subjective term — or a nuanced form of technology that could not resist branching out and invading other forms of media. People are, maybe too passionately, on both sides of the discourse. Roger Ebert famously denounced games as not qualifying under the banner, while a good chunk of fans and game designers take umbrage with the recently passed movie critic’s dismissive words."

Read Full Story >>
holygrenade.com
4696d ago Replies(3)
RankFTW4695d ago

Art is when you put some paint on the end of a toothbrush and flick it on to a bit paper, art.

SpiralTear4695d ago

Art shouldn't be defined by any one person. The fact that so many people took Ebert's opinion so seriously (regardless of whether or not they agree or disagree with him) shows the misdirection that the community had in the argument. Ebert wasn't the judge here, since he admitted himself that he hadn't played video games that much anyway. I don't know about you, but if you haven't played video games, then you shouldn't be making such big judgments on them.

Besides, just because a mainstream audience doesn't acknowledge the artistic value of video games, that doesn't mean that they aren't in fact art. If mainstream opinion were always right, then politics, the economy, and pretty much anything else would be criticized much, MUCH less.

MattS4695d ago (Edited 4695d ago )

Well, that second paragraph goes without saying. If the masses got to determine what is and isn't art based on what is popular then Harry Potter and The Hunger Games would be the pinnacle of literature. Thankfully this isn't the case and there are people out there that read and study books that weren't written at a level where people with a lobotomy could understand what was going on.

The issue that this article speaks to (and I agree with) is that the games industry doesn't really have an academic culture that is studying games. Mostly, one suspects, because the medium is so new, but the amount of academic literature out there focused on games is either very underdeveloped (phd paper-quality rather than a piece written by a life-long academic), or just non existent.

I do think it will only take time before that changes, but until it does the argument about the artistic merit of games is going to be very primitive.

Timesplitter144695d ago

nothing more than a miserable little pile of whatever you want

Wni04695d ago

Omg timesplitters fuckkkkkk.

Wni04695d ago

It is art, because almost everything is... videogames just aren't very good right now, (compared to film or fine art,) but they will get there in a few years.

Show all comments (16)
80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

Read Full Story >>
pushsquare.com
CrashMania85d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_85d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda85d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot85d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania85d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman85d ago (Edited 85d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown84d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198984d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac84d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_73d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 73d ago
neutralgamer199284d ago (Edited 84d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7785d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas85d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_70d ago

Because of money. Most game studios need financial backing in order to develop games.

85d ago
MrNinosan83d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster85d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7785d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno84d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa85d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

Show all comments (34)
50°

Shadow of the Colossus: An oral history

Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).

Read Full Story >>
designroom.site
130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

Read Full Story >>
gamegeeked.com
anast371d ago

Simon's Quest is better than Symphony.

djl3485370d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_92371d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil371d ago

That's a pretty fucking great list

__y2jb371d ago (Edited 371d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

Show all comments (8)