
GamesIndustry: "After examining consequences of defaulting, state plans to chip away at $112.6 million debt in 2014."

Why do game studios keep imploding?
Dysfunction is baked into the video game production process, as it currently exists. The big-budget games industry is dominated by a few large companies, the publishers. Like book publishers, they are responsible for distributing and marketing games (much but not all of this is entirely digital now, but most of the publishers established themselves when game distribution meant getting physical discs and cartridges on retail store shelves). Games are actually made by studios, which are generally either owned directly by the publishers or independent. Making big-budget video games takes an enormous amount of highly specialized labor. It is possible for one person to make a game, and even for that game to be a hit, but the biggest, most profitable games released each year are nearly always made by enormous teams of people, working directly or indirectly for those publishers.

The 4-year investigation of video game developer 38 Studios comes to an anti-climatic conclusion.

The Rhode Island Attorney General announced today that it would not be filing charges against individuals involved in the failed 38 Studios loan in Rhode Island.
Just pay the states politicians normal wages and bam the debt will be repaid by the end of the year.
Sooo! do we know who owns kingdoms of amalor yet. Someone had to of picked up that ip. Does EA own the ip now or did the state not sell it? Anyone know? Ive check the net but nothing was said after the auction took place. I enjoyed the game a great is why i looked around.
nevermind i just checked again after a few months of not checking ....info found