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Alex Hinkley “Developers Make Too Much” Explained

Alex Hinkley, the Ex-Examiner writer tells his side of the story. If you live under a rock, then you missed the uproar he caused with his article. Writing about how developers are overpaid has cost Alex his writing job. Examiner.com decided it was time to part ways with Alex. This was after developers contacted Examiner and expressed their distaste for the piece. Alex stands by his sources and believes in his facts. He agreed to be a part of the show today and give his side of things in detail. Addressing critics and standing by your work will get you far. It will also get you fired.

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biasbear.com
NYC_Gamer4691d ago (Edited 4691d ago )

This shows how much gaming journalism is screwed when developers/publishers can get writers fired over articles

azazel6654691d ago

Totally agree. Whether you agree with Hinkley or not, publishers shouldn't have the power to get someone fired because they didn't like what he wrote. Examiner should have simply tasked another writer with writing a counter article.

themultitap4691d ago

As I said, he sent me the Skype message and I really didn't believe the news of his termination. Publsihers/ developers think they have us by the balls.

SilentNegotiator4691d ago

Publishers have too much power over gaming journalism. Mostly because they do the advertisement space buying that pays the journalist's bills. It's a very flawed system.

The_KELRaTH4691d ago

You can see why in the UK "freedom of the press" is considered so important as getting fired just because publishers don't like it is ridiculous.

It does rather give a good insight into why so many game reviews are good and seem to completely ignore all the various code errors.

avonkalgon4686d ago

This is what happens when your not good good at your job, you make stuff up, and pull numbers out of your ass. It has nothing to do with publishers, just science fiction writers trying to pass off their fairy tales as journalism. Honestly this guy should have never been hired in the first place.

azazel6654685d ago

All the numbers are cited from verifiable third party sources. They were not pulled out of anybody's a--. The content o the article was approved by the publication and they said the only reason for the firing was due to complaints from publishers and developers.

Also, you spelled you're wrong.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney18d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage19d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb18d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.