
Alex Hinkley, the Ex-Examiner writer tells his side of the story. If you live under a rock, then you missed the uproar he caused with his article. Writing about how developers are overpaid has cost Alex his writing job. Examiner.com decided it was time to part ways with Alex. This was after developers contacted Examiner and expressed their distaste for the piece. Alex stands by his sources and believes in his facts. He agreed to be a part of the show today and give his side of things in detail. Addressing critics and standing by your work will get you far. It will also get you fired.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
This shows how much gaming journalism is screwed when developers/publishers can get writers fired over articles
You can see why in the UK "freedom of the press" is considered so important as getting fired just because publishers don't like it is ridiculous.
It does rather give a good insight into why so many game reviews are good and seem to completely ignore all the various code errors.
This is what happens when your not good good at your job, you make stuff up, and pull numbers out of your ass. It has nothing to do with publishers, just science fiction writers trying to pass off their fairy tales as journalism. Honestly this guy should have never been hired in the first place.