All Channels
Popular
280°

PS4′s Asynchronous Fine-Grain Compute GPU: What the Heck Can it Do?

Giuseppe Nelva of DualShockers.com explains the technical ins and outs of the future-proofing features named by Mark Cerny for the GPU of the PS4 like Ray casting for Audio, World Simulation, Decompression, Physics Simulation and Collision detection.

Read Full Story >>
dualshockers.com
Timesplitter144723d ago (Edited 4723d ago )

Basically, it allows the GPU to be used for tasks that would normally be handled by the CPU. Whenever the GPU will have unused potential, which is ALWAYS, it will be able to handle computing tasks.

And GPUs are several orders of magnitude more powerful than CPUs, because they are made out of many, many cores that work in parallel.

If you want to see what that means visually, here's a particle system running on the GPU (instead of the CPU particle systems we're currently used to see) : http://www.youtube.com/watc...

Skynetone4723d ago

here's another example of the power of the gpu

http://www.youtube.com/watc...

NewMonday4723d ago

some benefits of this is that it reduces the load on the CPU, meaning it will have more room for tasks only the CPU can perform.

and also puts less load on the RAM because less data will need to travel between the GPU and CPU thru RAM.

this also leads to less burden on the developers, because they don't need to spend much time writing the pipelines/paths for data running between the GPU and CPU.

papashango4723d ago

in short. more multitasking scenarios...

that's about it

I_am_Batman4723d ago

I would like to add that GPGPU can be used to tremendously improve AI in games as well.

mewhy324723d ago

And don't foget the fact that the PS4's GPU is 50% more powerful than the xbone's.

Gardenia4723d ago

In short; PS4 is gonna be an amazing machine

Abriael4723d ago

Potentially, too bad that those features won't come before 2-3 years. Ray tracing for audio is amazing.

Alexious4723d ago

Well, it just depends on developers' skills.

Anyway, PS4 is just teeming with potential. One little turnoff is that Cerny's Knack doesn't look too special, even from a technical point of view.

I guess that depends a lot on the whole development team, though.

piroh4723d ago

gladly, Sony studios are helping each other

AnteCash4723d ago

Ps4 has a modest CPU but custom GPU with 64 compute huge increse from 4 compute that the normal pc verion would have.

Xbox has 2 or 4 i dunno.

Abriael4723d ago

I may be wrong but PC is 2 compute, at least for that kind of card.

a08andan4723d ago

Xbox One has 12 CU's and the ps4 has 18 if I'm not mistaken. Each CU capable of 64 operations per cycle :)

GDDR6_20144723d ago (Edited 4723d ago )

ps4 has 18 compute units

so thats between a 7850 (16) and 7870 (20),

AMD's higher end GPUs, 7950 has 28 CUs, 7990 has 64 CUs

They can all do 64 instructions (SIMD) per second

Show all comments (25)
40°

The Big PSSR Interview With Mark Cerny

DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

Read Full Story >>
digitalfoundry.net
70°

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"

In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising DF not to expect any further updates this year.

Read Full Story >>
digitalfoundry.net
Chocoburger76d ago

Hopefully it can be turned off for those who don't desire frame generation. Just a simple toggle in the settings menu shouldn't be hard to add.

Eonjay76d ago

Yeah I am pretty sure this is the plan... Just easier to make it an option.
I am actually quite interested to see just what this does to extend the life of the PS5 Pro.
As far as PS6... I really feel like this tech is gonna greatly even the playing field with higher end PCs.
This is why Nvidia is trying to pass off its new AI filter as something worth caring about. We are fast approaching the endgame of raster performance.

Michiel198976d ago

bro nvidia doesnt care about pc or consoles....these tinfoilhat theories that nvidia want to deceive the public cause ps6 get closer to pc power? come on man....
They're making an ai filter because "drumroll" they're focussed on ai right now....not because of consoles power might or might not rival pc's power or whatever other console vs pc argument you wanna come up with. I like how every action a company takes in the mind of the sony goons always has either to do with console wars or consoles vs pc instead of just making money.

Look up the % of their revenue that comes from gaming and how much comes from AI

Inverno76d ago

Fake frames and fake resolutions should enhance an already well optimized game. Industry been moving in the wrong direction since these pro models came out last gen. The PS360 gen couldn't even deal with 720p res without tanking fps, PS4ONE gen started pushing for 4K when they couldn't even push beyond 900p/720p, and current gen can't run at 1080p/60 fps without dynamic resolution or some AI trickery.

SonyStyled76d ago

There’s quite a few PS3 games that are 1080p/60fps

OpenGL76d ago

Not really. Most of them were not actually native 1080p, Wipeout HD used dynamic resolution, GT5 was 1280x1080 scaled horizontally, etc.

LucasRuinedChildhood75d ago (Edited 75d ago )

PS3 was great but the frame rates weren't.
The vast majority of first person shooters on PS3 besides COD targeted 30fps, the genre which most needs 60fps.

Arcade racing games also often were only 30fps. Respect to Burnout Paradise and Driver Dan Francisco for actually being 60fps despite being open world when even track based racers were usually 30fps.

isarai_lee76d ago (Edited 76d ago )

Famegen is the most backwards garbage imo. The whole point of more frames is better response, but framegen doesn't improve response, in fact it makes it worse so what's the point?

jznrpg76d ago

I don’t have experience using it but I’m sure the end goal is to further the tech as time goes so it’s a benefit in the long run

MagUk76d ago

Frame gen has its usefulness but I would only use it if you can run a game above 60fps and upwards. It can add extra smoothness. Personally I’d only use it on single player games that ain’t that ain’t to fast paced.

Eonjay76d ago

I think how it will be used. I think it will be used on the Pro to provide improvements in unlocked games running in the 60-80 range... of which their are quite a few.

Pyrofire9576d ago

I am just coming around to thinking Frame-gen is okay but I have to emphasis so hard that a game already should be running at 60 before it.

Show all comments (23)
170°

Mark Cerny 'Loved' Legend of Dragoon, But Admits It 'Can't Possibly Be as Good' as He Remembers

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.

Read Full Story >>
pushsquare.com
no_more_heroes186d ago

There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.

gold_drake185d ago

i think the combat could definitely be almost like expedition 33, with the precision input thing.

no_more_heroes185d ago

My thoughts exactly. It's been a long-ass time since I've played it, but I remember there being weirdness with the plot regarding a female character. I'm on the fence about whether I'd want an FF7 Remake-style approach, or just a warts-and-all approach of it being the same exact game with 21st century graphics and presentation.

Even with regards to the goofy voice acting lol!

Part of me wants that FF7R style treatment.

Relientk77185d ago

A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.

-Foxtrot185d ago

They do…and as soon as Sony bought them they decided to waste their talents on a GaaS title for 5 years before cancelling it.

Such a shame

We could have had at least a remake from them with the next one close to being teased

MDTunkown185d ago

Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed

Knightofelemia185d ago

It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.

Miraak82 185d ago

Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

Show all comments (21)