
Today’s adventure is an interview with Adrian Sandoval, the lead designer of Island Officials which is an indie game company. I had the chance to interview him at Too Many Games recently and there’s quite a lot to cover, so let’s just jump to it!

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).