Today’s podcast is a lesson in design. Seith, sole developer of Ghost of a tale, joins us all the way from France. A long time animator, this is Seith’s first foray into gaming. Beautiful doesn’t begin to describe Ghost of a Tale. Inspired from the very movies he has worked on, Seith’s new video game attempts to tell a grand story in a small setting. Listen as Seith passionately describes his own tale of designing a video game for the first time.
Later, we get into a discussion of DRM. Ghost of a Tale will not have any DRM and Seith is against it. As a long time PC player, hear his reasoning behind his decision. As a first time video game developer, why is he against DRM?
From PSU: "Medieval fantasy action-RPG Ghost of a Tale is one of the many games backwards compatible on the PS5, and it looks stunning in action, running at a locked 60 FPS for the new console. Want to see more? Then check out 25 minutes of the game in action below!"
I put this on my list of games I might buy long ago, but never picked it up. It looks like a fun fantasy action RPG game with mice. Maybe if I find the time I might pick it up.
Umm yeah..it is like that since it was released 2 years ago on PC. I bought the PC version for 7 bucks a while ago
I just finished the game. It's a charming stealth game. A little bit rough around the edges, but nothing game breaking. I was impressed with the extensive lore of this indie title. Hope there will be a sequel.

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Carlos writes: "For those who ignored Ghost of a Tale during its spell in Xbox Game Preview, the completed story follows a small, charming and captivating little rodent. It is he who finds himself imprisoned within the dark and dreary walls of Dwindling Heights Keep on the shore of Lake Vaelia, separated from the true love of his life, Meera."
Really digging this game and its world kinda hoping there was more music to it but I get they're trying to be atmospheric.