
This week, Joe and Mat welcome YouTube celebrity Marcus Beard to the show, and the guys discuss all the old games that Marcus is just now getting around to. Then, Joe and Mat argue about (and completely spoil) Telltale's The Walking Dead, and Mat is revealed to be a robot. Joe raves about The Dead Linger Alpha, and then tells the guys about how The Last of Us is maybe not QUITE as world changing as some have said. Email the show at podcast@gamesreviews.com, and follow the guys on twitter, @Joe_Ryan150, @matgrowcott, @marcusbeard.
Relevant links: youtube.com/user/karpathyz, www.thedeadlinger.com
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.