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Why Microsoft’s Xbox One Turnaround is Consumer Unfriendly

And it’s not for the reasons you’d expect.

Online activation and check-ins are anti-consumer. Always. There is no current format in which consumers should expect to be accepting of a once a day online checkin. Microsoft realising this and “adapting” their Xbox One online policies is, unreservedly, a good thing. For us, and for them, since it opens up the remaining 35% of the American population that don’t have a broadband connection as a potential market.

But Microsoft have also removed the few exceptional things about the Xbox One, for no good reason at all. Not needing the disk in the tray to play a game, and being able to share digitally downloaded games – are gone. And why? Because the console is unable to do so without a connection at least once a day?

SJPFTW4724d ago

IS this guy serious? Microsoft tried to be like Steam and totally got trashed for it, now they go back to how it always was done and that is bad? Steam requires you to be 'online' and logged in for verification to install games on your computer, if the author is forgetting.

Obviously the disc needs to be in the tray to prevent people from installing the game and selling the disc while still being able to play it. Steam does not have to worry about discs because it 100% digital download. But even then games digitally downloaded to PS4 and Xbox can be accessed and played by all accounts/users on the same console, like it has always been done

Belking4724d ago Show
Wingsfan244724d ago (Edited 4724d ago )

The digital sharing feature was very consumer friendly. And that's what the author is pointing out. Microsoft may have changed its policies, but we lost some of the best features about it, just because they were tied to their DRM bs.

Dont forget, PS3 used to have game sharing as well and it was limited by publishers once Capcom got wind of it.

SJPFTW4724d ago

from what i recall from the Kotaku interview that the sharing library just wont be available at launch, so there is still hope it might appear later on after they rework everything. obviously it will probably be just for games bought online not disked based games (since you can physically share it)

Wingsfan244724d ago

As long as the DRM policies are fixed, I don't think anyone will really have a problem with the system. The only thing that really bugged me about the system was 24 hour check ins.

The Kinect scare, well, people can hack your phone camera, laptop camera, computers and all that. So to me that was just an overblown issue if it's on all the time.

JOLLY14724d ago

I feel like people on this site can't see a bigger picture if it took up 179 degrees of their field of view. If you allowed people to install the disk on every XBO they saw and then never get online it would be terrible for developers. get everyone in your work or school or where ever to buy one copy and install it everywhere. How is that an acceptable business model?

Roper3164724d ago (Edited 4724d ago )

Of course you need to be online to DL the game off of Steam, the biggest difference was once the games were DL'd from Steam you can play them online or offline and not need to check back in with Steam so they wouldn't kill your games.

MS was ready to kill all the games you paid for if you didn't check in and the excuses they were using were complete BS!

EDIT

And if the cloud so so powerful how come it can't keep track of game sharing based on the person last login with the server. Any changes made after your last login don't go into affect until you sign in again and update to the almighty, all powerful, ever seeing cloud. Why is that not possible?

NioRide4724d ago (Edited 4724d ago )

Umm steam isn't 100% digital download, I've purchased disks at the store as recent as a month ago, simply because my internet speed isn't all that fast and I'd rather wait 30 minutes to play my game instead of 8 hours.

And once the game is downloaded you don't have to be online to play it, you can simply go into offline mode, it creates the offline profile and you can play offline all you like.

SJPFTW4724d ago

Yahhh and last time I checked CD keys can only be tied to one account, and you have to be online to install the disc if you want to tie it into Steam. And offline mode is limited to a few weeks before you have to go online again.

direct quote from a Steam moderator:

"Steam has always required an Internet connection. Offline mode is a convenience for when your Internet goes down. It was never meant to be a permanent mode."

http://steamcommunity.com/d...

Wingsfan244724d ago

One of the games I bought...Rome Total War Alexander think it was required me to activate the disk through Steam and then install the game. Seems like Xbox One would have done the same thing.

NioRide4724d ago (Edited 4724d ago )

Activating a game doesn't mean its 100% digital download.

And let me ask you something, when was the last time someone owned a computer who didn't have access to the internet. Really its a moot subject.

And When I went to the field I was offline for 3 months, my games worked the whole time on the laptop I had them installed on.

Dojan1234724d ago

Yes but I can get a steam game for so cheap I do not worry about the the trade in.

+ Show (2) more repliesLast reply 4724d ago
aviator1894724d ago

A good majority of people on the internet have been asking ms to go back to xbox 360 policies for the x1 and now that they have done so, it will alienate consumers?

I guess there isn't pleasing everyone.

NihonjinChick4724d ago

I guess there were some people that were actually looking forward to Microsoft's digital future and they are mad that they changed everything.

Wingsfan244724d ago

It's not that by a long shot. There WERE some good features about Xbox One. However, the "fans" of the system and journalists alike counted the whole system as bad. So now that we go back and look at it, Microsoft righted one set of the Xbox's faults, but now they removed some of the best features from the console as well. Digital sharing was a HUGE step forward. But now they took that away, at least for now. So while we took a step forward with the Xbox One, now we took two steps back as well as it's basically an Xbox 360 with better components in it.

ArtificiallyYours4723d ago

Why unbiased opinion articles, when Hyperbole gives you page hits.

Blackdeath_6634724d ago (Edited 4724d ago )

i don't think the reversal of XBone's policies change much it just give people who were unsure something to think about. what it does do however is give MS a chance to turn thing around later on in the years much like the ps3 has done this gen. if they supply great games in bucket loads i can really see the XBone atleast being somewhat more competitive later on. i do worry about the emphasis on cloud processing though. i worry that MS will instead make it so that all games will require the "cloud" therefore requiring a constant internet connection like sim city and try to sell it to consumers as "cloud processing gives more powers and endless opportunities" when really its just another form of drm, heck if they did that from the start they could have gotten away with it in the eyes of the mainstream media

devwan4724d ago

Have ms ever been known for supplying great games in bucketloads? They have definitely paid for timed exclusivity and even advertised multiplat titles aggressively with their branding in the past.

Sony "turned it around" with ps3 when the hardware became affordable, when the value of ps+ was seen, when their own exclusive titles just kept on coming and kept on pushing the hardware and gaming experiences. And they did this from a long way back (1 year and (often much more) expensive hardware virtually throughout.

I don't see how xbox one is going to do any of that with weaker hardware, the kinect millstone and all the other non-gaming fluff gamers don't want. Simply throwing money at things doesn't work (have ms' xbox division actually made a net profit since inception? Almost $3bn net loss over the 10 years - this is why they want 400 million boxes in living rooms, not 70 million consoles in bedrooms).

dennett3164724d ago

Great point. Sony and Nintendo have a track record of providing great first party exclusives on a level that Microsoft simply haven't matched. They coasted last gen on the fact that multi-platform titles tended to fare better on 360 than PS3, and that Call of Duty was more popular on their console than the PS3.
They say they've invested a billion dollars in exclusives, but so far it seems that's going towards buying timed exclusivity for games like Dead Rising 3 and Ryse....it's not the same thing as having a studio like Naughty Dog developing exclusively under your banner.
Their attitude towards indie developers is also suspect.

dennett3164724d ago

Absolutely, and I think that's why they're OK with changing things at this point, because they can now push cloud function into more and more games and have THAT act as their DRM.
As we saw with Sim City and Diablo 3, that's a recipe for disaster and can lead to unsatisfied customers having paid full price for a game, but are unable to play it due to server problems they can't control.
The cloud is all marketing at this point. They've yet to show us what difference cloud computing will make to a game, what benefit it can offer. And considering it's a feature they keep yapping about, it's slightly worrying that they have yet to show a simple comparison video that illustrates the differences that could be made. If it can really make the Xbox One 4 times as powerful...they should prove it.

ELCUCO4724d ago (Edited 4724d ago )

If they can no longer play the game with out a disk, its because now it needs to be downloaded to the actual HDD and not the "Cloud". With all those TV functions and apps 500gb would fill up rather quickly . Call me cynical, but this might have a lot to do with over promising on the whole "Cloud" issue. Why else would you take away all the "powerful" features of it??

Caffo014724d ago (Edited 4724d ago )

games were not going to be stored on the cloud in either case...if so why would it need a 500gb hdd?

RickHiggity4724d ago

First DRM was a bad idea. Now not having it is bad? Why not write write an article defending DRM when the Xbox One still had it?

darkequitus4724d ago

Exactly. If they all thought it was a good idea, why keep so quiet for weeks on end.

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60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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twistedvoxel.com
-Foxtrot28d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle28d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7728d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay29d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn229d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers29d ago (Edited 29d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn229d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown29d ago

You don't really know how this works huh?

Profchaos29d ago (Edited 29d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay29d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay29d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac28d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger29d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300029d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde29d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood29d ago (Edited 29d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde28d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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40°

Star Wars: Bounty Hunter Let Jango Fett Loose

LucasArts gave Jango Fett his own game in 2002, and it pulled Star Wars into a much dirtier, rougher, and more interesting corner of the galaxy.

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swtorstrategies.com
Relientk7732d ago

I remember playing this back in the day on PS2. What a sick game!