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Cliffy B on Xbox One Losing Used Game DRM: “Studios Will Close”, Microtransactions Will “Skyrocket”

"During E3, we let you know about Gears of War creator Cliff Bleszinski’s thoughts on the Xbox One blocking/charging for used games, with the developer saying that it was positive and was the only way to make AAA games financially viable. But with Microsoft backtracking faster than a family-focused politician after a sex tape, what are his thoughts now?" - PSLS

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-Mika-4729d ago (Edited 4729d ago )

This is what I been saying all along. The used game DRM was better for the gaming industry as a whole since it would have been putting more money into the developers pocket. They wouldn't have to worry about potential lost of sales. Games like sleeping dog of most likely reached Square sales expectations and more developers wouldn't have to worry about layoffs or nickle and diming consumers to make a profit.

@Fool
I been saying this since rumors of the DRM started but all i got was a bunch of disagrees and called a bunch of names. Gamers need to start looking at things from the game developers perspective because the gaming industry is tough to profit from. HD games these days cost 10+ million to make. It not cheap. Game developers are just doing what necessary to stay in business and If DRM stayed. Just as sCliff said, we would not be seeing online passes and microtransactions.

Foolsjoker4729d ago

And this is the first I've heard of it from you?

nosferatuzodd4729d ago

ha bring Microsoft off their high horse

NegativeCreepWA4729d ago

Sony's always been the one on a high horse, with comments like "the next gen doesn't start until we say it does", they won E3 by running their big mouths, while MS concentrated on showing games.

Sony's one of the most arrogant companies around.

zebramocha4729d ago (Edited 4729d ago )

@cliffy b and mika.
@negative because it's true.
http://www.youtube.com/watc...

http://iruntheinternet.com/...

ger23964729d ago

How were developers going to make money with the family share plan? One person buys s copy 10 people share it. Sounds like that would have been worse for the industry.

pompombrum4729d ago

Ger hit the nail on the head.. the 10 game sharing thing would cost the industry just as much. DRM isn't the answer to used game sales. I don't see why publishers can't still negotiate with game retailers like gamestop and game to get a cut off of used game sales.

TOSgamer4729d ago

Used games puts money back into the pocket of gamers to spend on more games. If game devs think the elimination of used games would some how force people without a lot of money to spend their rent money or food money on new games they are just delusional. People would just do something else they could afford. As much as some of them may like games I'm sure they like a roof over their head and food on the table more.

Gazondaily4729d ago

I fear that Cliffy B is correct here. Whilst I was skeptical about MS' policies, Sony forced their hand and this might set a negative trend in the manner which he elucidated. Also, the loss of game sharing really hurts actually. It could have potentially been brilliant.

AliTheSnake14729d ago

He's actually right in everything he said.

justastranger104729d ago

Most people aren't seeing the big picture right now. When more studios close and less companies willing to make new and interesting games (mainly because they are too risky). The industry will just be about Madden and Call of Duty.

badz1494729d ago

just like the Xbone DRM, if microtransactions getting worst, lets vote with our wallet and don't give in to the SCAM! just like the DRM, show them what we want! more power for the gamers

Testfire4729d ago (Edited 4729d ago )

Cliffy is once again full of shit and just trying to find a scapegoat for people like him who will still anyway nickel and dime consumers. Do you Mika honestly think that with DRM pubs and devs will magically say "Hey guys, lets ease back on the microtransactions, we don't need those extra $10 million because we have DRM now."? No, we will never see a cutback in microtransactions and dlc, the cat has been let out of the bag and it's not going back in. In fact, the FTP model is starting to make an impact on consoles and that will only increase next gen. Again, cliffy is full of it.

sobekflakmonkey4729d ago (Edited 4729d ago )

@everyone who thinks the DRM thing was a good idea, to the people who think studios will close.

Just to kinda let you guys know how much bs that is, lets say a company spends 50+ million making a game, they sell that game for 50-60$, if they sell 1 million (mind you that's rarely the case) copies of that game they effectively make 50 million to 60 million back, that's breaking even, and that's a AAA title, but lets say that AAA title sells 2-4 million copies(mind you they usually do), they're probably making around 120 million to 240 million, that's more than enough to cover a studio, and lets look at COD for example, that game sold 14 or 15 million copies...do the math...used game's aren't hurting game studios and DRM isn't gonna help at all, especially with the sharing with 10 people thing, it's all bullocks, they're just a bunch of greedy fucks, it doesn't take a genius to figure this out.

ALSO, side note, even if a dev only spends 10+ million on a games development, and that game only sells 500 thousand+ copies their gross income is still 30 million....their profit is about 20 million....see what I'm getting at here? So I don't really know what the problem is, it's basically just that these companies want the most profitable option, these are million/billion dollar corporations, and they will only ever want more money.

DOMination-4729d ago

Umm no that is a very naive approach to your mathematics. After distributors, retailers and of course the developers are paid the BEST case scenario is a publisher sees 25-30 dollars from a $60 game.

BattleAxe4728d ago (Edited 4728d ago )

I have no respect for Cliff. What he doesn't realize is that people don't have to buy every game that comes out, and so to say that micro-transactions will skyrocket as some kind of punishment is ridiculous. I believe that if companies do not deliver the full experience of a game for $60.00, and instead try to get an extra $20.00 - $40.00 per game out of consumers, people will simply by fewer games. Also, if you stop people from trading in used games, then people will be far less likely to take a chance on buying a new game because they know that they are stuck with the game even if they end up not enjoying that game.

On my own experience with the PS3 and digital downloads, I will never buy digital downloads on a console ever again since I am getting royally screwed by not being able to download my 35 or so games that bought from the Playstation store, onto a PS4. My library of games that I built on the PS3 has no value whatsoever, and whenever Sony decides to shut down the Playstation Store for the PS3, four or so years from now, my games collection will cease to exist, especially if my hard drive corrupts.

So, at least we are able to trade in used games next generation, but this is bitter sweet, as now we have to pay to play online on the PS4. I understand that PS+ gives out free games and such, but personally I don't need tons and tons of games. I'm happy with the games that I have chosen to buy, so to say that everything is ok because PS+ gives you free games, really doesn't do too much for me. I was excited about the PS4 around E3, but now that I've had time to think things through, I almost want to cancel my PS4 pre-order.

We pay for the internet connection, we pay for the console hardware, we pay for the games, we pay for the DLC, and now we must pay to play online on top of that....this pisses me off as a matter of principal. So Cliffy, the least that these massive multi-national companies can do is let us trade in the games that we have purchased lawfully.

Khimarhi4728d ago

@ sobekflakmonkey

You're math is off. The misconception that many people make is that a developer gets the full $60 from a sold game, this is simply not true. They make a small portion of that money after retailers take their cut the console creator takes their cut, the publisher takes their cut and then paying for packaging disks and advertisements. In the end the publishers get closer to 10 to 15 bucks probably per game sold. Meaning to make money off of a game that costs 50 million, they would need to sell 4 to 5 million. Which is a target many games fail to reach.

Mounce4728d ago

@NegativeCreepWA - They do that on purpose, you taking them that literally and seriously is pretty sad.

Pretentious/Exaggerated claims to sound Confident and strong is different from Arrogance. Sony's ACTIONS prove the lack of arrogance. However, idiots like you will take words beyond what they are and perceive them as action too am sure....

Sony's words are a loud 'roar' to the industry and their actions are precise and to the point. Microsoft is "We're the best, because we say so, if you don't like it, go fuck off as we only want your money, our company is on a throne" kind of attitude.

That and, I'd say Sony was arrogant during PS2 to the launch of PS3 - But, they learned from their mistakes - Microsoft doesn't seem to learn a thing from their mistakes, they sweep faults under a massive rug and pull blinds and curtains down on their problems and pretend it never existed and make use of misinformation to blind people from truth with maybe-possibly responses.

Rite - Sony is the most arrogant company around... LOL.

I'd say: Microsoft > Activision > Nintendo > That guy who made Fez > Blizzard > Apple > Sony in the long run of arrogance.

Mike134nl4728d ago

to be fair we have seen a fair number of developers going bankrupt or struggling in the last few years games.

Developers need to understand that great games matter they do not only need to be bigger (at least for most people), they need to be fun to play.

Topshelfcheese4728d ago

@sobekflakmonkey

Your math is off, the publisher/Dev dont get 100% of the sales back in profit, they sell the game to stores for around 50-55 dollars and from that they have to deduct the cost of production and the fee they pay to MS, Sony, Nintendo, etc. You need to drop your numbers by about half to get a more accurate idea of profit.

YNWA964728d ago

Sony seems to have a populace of some serious whores...

+ Show (16) more repliesLast reply 4728d ago
caseh4729d ago

None of Squares games hit their slaes expectations recently but theres a reason for that. They are expecting each game to top 5mil to be classed as a 'success'.

Lets be honest here, when you sell 4m units and expected 5m units its clearly a failure right? /s

It's greed, nothing else but greed and pre-wned sales wouldn't have changed the outcome by the margins they are indicating.

SynGamer4729d ago

This is because studios have completely unrealistic expectations for games and invest way too much money into their development. There is NO efficiency in most of these large studios, that's why they lose money.

A small team of highly talented people with a moderate budget and easily turn out a "AAA" game given the right environment. They don't need (and shouldn't need) teams of 50+ and $10's of millions...

medman4729d ago (Edited 4729d ago )

Cliffy B aka Nostradumbass strikes again. It's business 101...in order to thrive, you must evolve. Studios have to change with the gaming landscape. Evolve or die. That is life. Nobody is going to shed tears for some company exec who no longer gets to drive his lamborghini to the office. You know these folks are out of control when games sell copies in the millions and somehow "underperform" according to the suits.

Blackdeath_6634728d ago

@medman
LOL "Nostradumbass" that made my day. bubbs up for funny.

on topic: Cliffy B speaks very vocally and confidently about what he thinks about the industry and where its heading which begs the question, if he is so confident on what he says about the gaming industry i wonder why he isn't using any of this infinite pool of endless wisdom to be apart of something really successful. nothing he's been apart of strikes me as "ground breaking"

Shadowstar4728d ago (Edited 4728d ago )

@SyncGamer: I'm anti-DRM (well... I'll qualify that, some DRM is worse than other DRM, I didn't like the way this was being done for the One's disc-based games), and I don't think this is going to close studios any more than the usual closures, but a AAA game needs more than just a few people in a garage. The studio I work for has > 50 people, and that's not including all the people we have behind us at the publisher level or outsourcing... and we don't even make AAA games.

+ Show (1) more replyLast reply 4728d ago
Haules4729d ago (Edited 4729d ago )

@-Mika-

No! your wrong! its putting more money in publisher pocket and not developers...

hay4729d ago

This, precisely. Bubs up.

WildArmed4728d ago

Bingo, all those activation fees, etc etc would have been going to both the publishers and MS themselves.

BlindGuardian4729d ago (Edited 4729d ago )

MS can easily fix all those problems for developers making digital games cheaper by leaving out of the price all that doesn't go back to them in retail

but they're not doing that, aren't they?

@dcbronco (below)

if MS is charging the same for digital games than what they cost at retail then they are making a lot more money with one digital sale than with one retail sale

if all the money that goes to shipping cost and retail stores would be remove from digital prices leaving thus the same profit fro MS then digital versions of full price games would cost around 40 and people would go for them everytime

they're not doing that out of greed

dcbronco4729d ago

The only thing that goes to MS is the royalty fee. On digital copies there may be a fee for storing the games and delivering them, but I would bet that is a small fee. And I don't see why they would drop the royalty. If they did that what would be the point of making a console at all. Just wait for someone else to make one and become a developer.

cee7734729d ago

No try 33% micro,google,apple and Sony get 1/3 of the income from A digital sale which is why they would rather sell A digital copy than physical because that way you cut back on shipping, packaging and the cut the store make devs have way more to gain selling you A digital copy than physical.

Enate4729d ago

Its funny you mention this because we were having this discussion an I've seen it pop up a lot lately. The problem is though M$ weren't looking to pass on the savings. They just wanted you to buy it digitally at the same price an deal with it.

MikeMyers4729d ago

People only care about themselves. 100 studios could close and they wouldn't care as long as they don't infringe on their consumers rights (which don't even exist in the first place when it comes to disc based games).

It is Microsoft's fault, they did a very poor job explaining how it works and why it's beneficial. What really hurt them is there was no signs that the consumer was going to get any compensation like Steam does with it's pricing and sales.

It's a hard sell to expect gamers to pay to play online, pay to access media services (Gold Live need for a lot of things) and then pay $60 for games with less freedom.

Riderz13374729d ago

Cliffy...is...is that you? Oh my I didn't know you had an N4G account...

MariaHelFutura4729d ago (Edited 4729d ago )

Most developers get paid salary, it goes to the publishers pocket. The problem w/ the gaming industry is most publishers consist of zero gamers, they see trends and repeat. The industry has became saturated in the same type of experiences from game to game and are gamers are becoming exhausted of them (and this long generation) and not buying them. It's the publishers faults, not ours.

Death4729d ago

Publishers typically fund development for games so developers can get their salary between releases. If the publisher makes money, the dev makes money. The amount the devs make varies and depends on their expected sales. The publishers publish what gamers buy. Triple A titles generate enough revenue to support Triple A titles which are typically sequels since they are safer. If the publisher recovered lost revenue from used games, newer IP's wouldn't have as large a hurdle.

Thank got ignorance prevailed and new IP's will be fewer and far between. Let's go ahead and start blaming Microsoft now.

I'm still absolutely amazed at how ignorant gamers can be. Afraid to think on their own and question why things are the way they are. Spoiled children that have no idea what they are doing.

Yeah, n4g users are much more qualified to guage the gaming industry than a developer like Cliff. Forget the fact that he actually works in the gaming industry, if he says something other than conventional ignorance, he must be wrong.

The bitch about it all is the most vocal opposers to "DRM" still aren't buying an XboxOne. They never planned on it in the first place. The ones affected are the ones that are actually getting it.

caseh4729d ago

@Death

Just because Cliffy B works in the industry doesn't mean his opinion is any more valid than the next person.

He states no pre-owned usage would have meant no micro-transactions but lets be honest here, thats bullsh*t considering Killer Instinct is already taking this approach straight out of the gate and this was prior to Microsofts announcement to remove the DRM etc.

Lets not forget DLC on top of that, the industry isn't about to rewind 8 years because a console prevents pre-owned games from working.

MariaHelFutura4729d ago

I'm not buying The Xbox One because of the camera needing to be connected, because of what Microsoft tried to pull and because the PS4 in general is just better.

gamertk4214729d ago

Well, since he is a developer, I would have to say his opinion is more important than most, because he sees how these things affect his wallet directly. It's the same with a doctor and how Obamacare affects them directly. There is a bit more personal insight and relevance to them.

gamertk4214729d ago

@maria. C'mon, you are one of the Top5 Xbox haters on this site, and that is saying a lot! You have never had any intention of getting an XB1, now or ever. Even if they gave a free PS4 with a purchase of an XB1, you wouldn't buy it, so don't act like there are small things they could still alter that would change your mind. Sheesh...

KillrateOmega4729d ago

@gamertk421

But is Maria really in the wrong?

Seriously, based on current knowledge, why should I get the Xbox One over the PS4? Because right now it's still looking like the more inferior, more restrictive, and more expensive console. This was true even before the changes.

If you can give me a level-headed list of reasons as to why the Xbox One is now the superior console, then I'd appreciate it.

Mikeyy4728d ago

@Death

It will only be a microsoft problem, because Sony's first party sudios had no problem trying out new titles last gen. You can bet they will continue next gen.

I tell the gaming industry exactly what I tell the Music industry, negotiate a better deal with your publisher, they are the one taking all your money, not the consumer.

Especially if you are a well known developer with numorous AAA titles under your belt, you should have ZERO problems finding a publisher that will cut you a fair deal.

At the end of the day if you made better games, you would get better sales.

Tyre4728d ago (Edited 4728d ago )

@Death I can't believe you still want to make this look like some fanboy war...it is most definitely not. This affects us all and is beyond any platform...it is about the future of our hobbies. MS was clearly trying to hijack our hobbies, they brought this criticism on themselves. forgot about Cliffy he is in favor of microtransactions all along and just tries to seize this opportunity to reinstate it for the greedy opportunitist that he is. Abusing these concerns for your own greedy scaremongering is low, Cliffy. Finger pointing and guilttripping just like MS. Just straightforward excuses and use your creative insights to build new 'fair & balanced' policies in favor of both the customer & the industry. The gaming industry is too beautiful to be wrecked by a handful of greedy bastard with unrealistic profits margins (Tombraider?).

andibandit4728d ago

@mariehelfutura

You fail too see that this is a downward headed spiral. Gamers buy games used, publishers wont fund new projects, game development companies go bankrupt, publishers are forced to fund projects that have proven to be successful before, gamer sees another iteration of a game decides to it get it used.

So to your comment that this is all the publishers fault......that is only part of the truth

+ Show (6) more repliesLast reply 4728d ago
zeal0us4729d ago

Studios will close, pff Cliffy B is exaggerating heavily. The game industry is 70 billion dollar industry. Used games don't affect companies as much the big suits want you to think it does.

We all know tons of studios got closed down because of used games /Sarcasm.

baodeus4729d ago

so how do you suggest companies stay afloat? Making better AAA games?

zeal0us4729d ago (Edited 4729d ago )

@boadues

Companies like EA,Capcom, Activision and etc who make AAA games aren't dying because of used games.

I suggest they do their budget for these triple AAA games better. It seems silly that a game like Dark Souls which only sold 2million be a success but Tomb Raider which sold more is deem a failure. I'm pretty sure Dark Souls budget was way lower than Tomb Raider's budget.

Other things companies could do
-Listen to more of their customer's/player's feedback

-Stop bastardizing games with co-op, MP in order to make a quick buck. Some games obviously don't need co-op or MP. Thats money these companies could be saving.

-Buyback their customer's games. Theres nothing stopping these companies from buying back their customers' games. It wouldn't be hard to cut one of Gamestop's sources of revenue. All they would have to do is offer a better priced for customer's used games than Gamestop. Given how people complain about Gamestop screwing them over this shouldn't be hard. Sure it won't be easy its better than doing nothing at all.

-Add a replayability factor to their games or increased the length of their games.
By doing either it decreases the chances of the game being traded in or sold.

BitbyDeath4729d ago

Exactly. Free Radical didn't shutdown cause everyone was buying Haze secondhand.

zeal0us4729d ago

@Bitby

Free Radical got brought by Crytek,they didn't shutdown. They are known as Crytek UK nowadays.

BitbyDeath4729d ago

@zeal0us, true but they may as well be shutdown since they haven't produced a new timesplitters :-(

+ Show (2) more repliesLast reply 4729d ago
grassyknoll4729d ago

DRM is expenive, pointless & neeedlessly restrictive. It kills game sales. If DRM was so great for profits, all developers would only sell games on PC.

PSjesus4729d ago

You mean to publishers pocket not developers,must hard worke devs live in one room apartments and get less than 30-40 percent of there work,and that's why a duch like Bobby Kotic earn 50 million per year.

sAVAge_bEaST4728d ago

I know,, why doe Microsoft think we care about publishers?? Activision, and EA are just as bad as microsoft, in killing the industry... same re-hash of games.. paid DLC, timed exclusives.
micro-transactions.. F-that.. At least sony is focusing on Developers-(you know the people that actually have a passion for/make the games.) not the Umbrella Money Grubbers.

mydyingparadiselost4729d ago

OR studios and publishers can stop bloating out their budgets with ridiculous ad spending and stupid long development times and make money. The movie industry is having the same problem of spending too much and not receiving their money back but well directed movies with smaller budgets make a killing. Spend money wisely and money will always come back to you.

jmc88884729d ago (Edited 4729d ago )

BS

Used games lead to higher new game sales.

If people cannot sell used games.......they won't buy as many new games.

The people who sell, generally take that money, and either add 10-20 to it, or trade in multiple games...and then they buy a new game they would not of otherwise bought.

So let me put it to you this way.

If I was to sell Bioshock Infinite and some other games, and bought a new game that Cliffy made, does Cliffy gain money or lose money?

If they take that option away, and thus I couldn't buy Cliffy's game, does he gain money or lose money?

The reason games aren't selling as well are the following....

1. Derivative games on older tech
2. We are living in the greatest depression of mankind ever.

The economy isn't getting better, it's still falling apart.

So if studio's go under, it's because of those factors, plus their inability to put out a hit game in a more difficult environment.

AceBlazer134729d ago

not to mention ppl who buy those used games end up buying stuff like dlc and maybe even sequels or other titles from the devs because of that used game. ppl fail to realize that used games help sales

thehitman4729d ago

A lot of studios are poorly managed as well and they have only themselves to blame for that. SE is notoriously bad at developing FF games in a decent time frame. Maybe its because they are RPG games that require just more development, but I believe those projects have been poorly mishandled as well. Also the whole HD games require more money to make I believe is overblown. The tools are out there the engines are out there its not like every game has its own engine these publishers own and use very great gaming engines across their games that dont require much resources being spent on them after the start of every generation. EA uses frostbite for the most part across their games and maybe 1-2 other engines max. SE have their own engine they use, so does activision and ubi. For those developers that cant afford to develop their own they have the Unreal Engine which is still very good and doesnt cost millions to buy.

Developers need to learn to be more effecient and Publishers need better management in place. Also fact is not every game made is good whether hard work was put into it or not so closing and opening of studios is life.

Skynetone4729d ago

@Mika

they can release a download only title, if there that concerned about used games

Utalkin2me4729d ago

At least without drm you have a option to buy microtransactions or not.

Foliage4729d ago (Edited 4729d ago )

I've worked for a publisher for 4 years; followed by my current spot as a developer for the last 3 years. I can 100% guarantee that the used game market has absolutely no relationship with the amount of money a developer gets paid.

Here is the blunt truth:
Publisher: 60%
Everyone else: 40% (up front)

If the game does better than expected; the Publisher (investors) see that money. The developer does not even see half of the original budget.

Developers are also typically paid by milestone delivery. Every month you deliver your product; the Publisher confirms you hit their targets for the milestone; you get paid for the month. If you miss your milestones; you have a hell of a lot of explaining to do; as the Publisher is not going to gladly pay for additional work outside the estimate. In this case; you get developers working for extended periods; getting paid the same amount of money for a single milestone.

I hope at this point; you start to see why unpaid overtime is a huge problem.

Finally the developer delivers their final milestone; get their last payment. The game is then complete. Some publishers at this time will give you additional work for DLC; which is developed after the product has hit gold (sometimes there is overlap). When you see "Day 1 DLC" it isn't because they want to milk you; it is because it was worked on after the build was finalized and sent for manufacturing and distribution. You NEVER want a team to switch projects and return for DLC later; you want them working on it immediately; as the tools are still fresh to them. Unless a game gets a sequel; it's rare to see continued DLC (for this reason). Make no mistake; most DLC is ready at day 1; the publisher may delay release for other reasons (user retention; to get returning players). If you have "Day 1 DLC"; it just means that you don't have to wait for the content that would otherwise be sitting there.

Aside from a free copy of the game; the success of the product does not pay a developer anything additional. They were paid for their work; not for the result of their work. The result of the work is risk dependent; which is the reward for investing in the product as a publisher.

It's a two-sided sword. If your project fails; you were paid and the Publisher does not get the 60% investment minimum figure that is always expected. It's not all gravy for Publishers; I've learned that lesson first hand.

I know I'm a bit of a dick on this site; but it's because I use it to relax and just screw around. My credentials are 100% legitimate.

Continuing onward; you are left with the self-publishers (indie devs). These guys are their own investors and make all the profit; suffer all the consequences.

On a very rare occasion; developers may get a percentage of sales (very minor amount; but these tend to be top flight studios; so the userbase makes a small percentage very significant). I can't even stress how rare this case would be; it only really happens with ties to restrictions (like exclusivity).

baodeus4729d ago (Edited 4729d ago )

This is what I think you are missing (given that i trust your credential :D):

1. Used game does not generate any profit for publisher correct (100% goes to retailers like Gamestop for example)?

2. Do you think that used game do compete with new game sell (it does right because in the consumer minds, why buy a more expansive game when you can get it cheaper without loosing anything? And as a matter of fact, people would opted for $55 used game over $60 new ones. It can also be sell over and over and each time it gets cheaper too)

3. If used games do compete with new games, there are less money going into publisher who invested in it correct?

4. If publisher don't see much profit in investing into the game, would they still invest in developers (who needed the money support to make game that they wanted) who are making those games?

5. So if developers don't have the money support, what happen?

Everything runs in a circle. Just take China as an example analogy for used game market. China don't play by the rule and keep everything so dam cheap. What happen to the rest of the economy?

The predicament:
1. Consumer always want quality and affordable price
2. Business want to be able to sell their product to consumer, so what do they have to do, try to lower the cost as much as possible. How do they do it?
3. Move jobs and production to China (to get it cheap) and try to bring it back to sell in their own countries (obviously China ain't buying it).
4. Since job and production are gone, people don't have money to buy it, so the entire economy is in a predicament.

2 things to remember
- you do get what you paid for (some truth to it at least) or rather what goes around, comes around (china is a bottle neck).
- majority of consumer aren't very smart or don't think in the long run (this is something a lot of people on N4G also said, but incorrectly stated)

NextGen24Gamer4729d ago

I have a possible solution. When you register your console you can choose the always online model or play from disc model of doing things. When you select always online you can family share with other always online devices.

If they do that they will make everyone happy. I would be willing to be that 2/3 of the consoles will choose always online.

AceBlazer134729d ago

@NegativeKreepa im guessing microsoft is humble and honorable? lol stfu

HammadTheBeast4729d ago

@Negative

And strutting around saying "DRM is the future suckers", and "We have an offline product: get an Xbox 360" and #dealwithit are completely humble and honest.

dennett3164729d ago

Publishers and developers are making rods for their own backs due to their own incompetence. Used games and piracy have always been there, this is nothing new.
Publishers are losing money despite selling almost 3.5 million copies of a game (Tomb Raider) because they are budgeting poorly, marketing poorly, and using Metacritic as some sort of barometer for their sales projections. They want every game to sell like Call of Duty, and they think copying that formula and throwing money at that problem is the way to do it.
They're wrong.
Dark Souls sold 2 million copies and turned a healthy profit by doing something different and targeting a relatively niche audience. Some publishers and developers - like Cliffy "I'm going to whine about my latest Gears of War sequel only getting an 8 out of 10" B - are short sighted and, frankly, greedy.
If they can't compete creatively, that's their problem. If they can't create a game that people want to keep, or create additional content that people want to pay for, then that's their problem...not ours. If they haven't the basic business sense to not spend so much on a sub-standard product, again, that's their fault.
Rail-roading and restricting customers is never a good thing. Games developers aren't special, they make a product and then sell it...they have no right to dictate to us what we do with that product after we buy it.
Gamers need only look at things from their own perspective, we owe publishers nothing, they need to EARN our loyalty and business. They have sponsorship deals with retail stores, junk food companies and countless other sources. The industry makes more money now than it ever has...they are far from poverty stricken. The ones that go down will do so because of shoddy management and creative bankruptcy....not because some gamers trade in their old games to fund the purchase of new ones.
Publishers are partly to blame for the Gamestop's of the world focusing on used titles so much....if they weren't quite so greedy in terms of the cut of the sales of games they receive (stores make as little as $2 on each game sold) then those stores would not have to try to increase their profit margins by dealing in used games. Publishers and developers may want to look in the mirror when looking for someone to blame for their "plight".

c64days4729d ago

What about the IDEA of buying a product - legally - and knowing it will work with no doubt?

What about knowing that many years from now, when microsoft will shut down there servers i'll be able to play my old games on the xbox one and not having to threw it away since noting will work on it anymore?

I wanted to order the xbox one but i'm afraid eventually it will not work! I know i don't have support for microsoft DRM in my country and i'm afraid that - even now when microsoft remove it - the console will not work since it need this "one time" connection to make it work.

I'm paying a lot of money on the console, more then a US citizen and yet i'm not sure if it will work for me eventually!

tonywood4729d ago

Most things in this country are sold used. The same thing exists in gaming, rather the geeedy companies and/or nerds like it or not. Only an idiot will accept charging twice for a game.

If developers don't like it....make a good game! People need to get off cliffy B's nutz, this geeedy smuck made made millions off the gears franchise. (He just wanrs more....and stoping someone from trading in used games is whack.

Trekster_Gamer4729d ago

Publishers when they make a good game make money the way it is. People say MS is the greedy one and I think the Publishers are the most greedy! IF they make a good enough game they will make there money from those of us who will buy it day one! But to try to manage what we the gamers, we the ones who make there paycheck possible try to tell us that they deserve money on games they have already been paid for then they are out of the freaking minds!

The people spoke with there wallets and thankfully Microsoft listened!

Cliffy B ST_U and becoming a quiet memory!

DEEBO4729d ago

i agree with some of things he is saying.but what MS tried to pull was BS.i buy all my games new but i'm not going to buy some that's just horrible.like nintendo said,make better games if you want to sell more.and stop wasting money on AAA.learn how to develope games without wasting 100 million.i hated when zipper closed it's doors.my socom dreams was crushed but they brought on themselves by changing the gameplay and the hardcore socom fans abandon them. gta is going to sell millions of copies because rockstar won't release it until it's up to par.but most developers just rush games out the door,bugs,glitches and wonder why they are closing their studios.this was smart thing for MS to do.why can't nobody see that.

4729d ago
tarbis4729d ago

Tough to profit from. Hmmm.... last time I checked Cliff got Lambo. Tough profit indeed.

lukeb4dunk4728d ago (Edited 4728d ago )

And mainly from 1 console games. That's why it is hard for me to swallow what he says.

Now I do think that used game sales do affect a publishers bottom line, but not the affect that they are going on about. But as it is with most major companies, anything that affects their profit, no matter how minor or major, bothers them and they want every single crumb they can get from the pie.

But some can argue, well it is their pie, so they have the right and that is true as well. But you don't punish the consumer in the process. Plain and simple.

So what can be done?

Well, better financial management could help.

Maybe format game releases and rentals and what have you like the movie industries. Restrict new games for a month, then allow used sales and rentals, just like DVD/Blu-ray movies.

Or what I really think, go with what the music industry does for karaoke bars and what have you and charge fees to companies like Gamestop for each sold used game.

I'm just spitballing here, so don't damn me for just thinking outside the box here

tarbis4728d ago

Publishing companies do want more even from crumbs. That's why they're pushing day 1 digital purchases and dlcs just to prevent consumers from selling their games.
I rarely sell my games since I collect them. I only sell my game if like for example Crapcom is coming up with another version of Street Fighter or games I don't think is worth keeping.
I like what Iwata said. "Makes games people don't want to trade in." And Sony has tons of those games. But, of course, this is just me. I can't say the same for the others.

greenlantern28144729d ago

Yes I am sure the game companies that are making hundreds of millions of dollars add so hurting that they will just decide to close and make no money. No one should listen to cliffy b he is a greedy egomaniac that would much rather see you the consumer pay way more for games then you do now. That why he pushes free to play which really stands for pay to win and get the full game experience.

Campy da Camper4729d ago

The cream rises to the top. Take Demons Souls. It cost a fraction of what you said devs spend and it was a hit. I'm glad a lot of the flashy games will go away. You don't need to spend 10 million to make a hit, you simply need to make a game that's fun to play.

Sure, the uncharteds and bio shocks are nice to have but l would take 3 demons souls and a dishonored over 1 dead space any way.

Dragons dogma is arguably more fun to play than Skyrim.

Devs...Make fun games and they will sell. We don't need Michael bay inspired cut scenes every 10 minutes.

Flipgeneral4729d ago

The used game model will cannibalize the industry.

I do what I can by not trading in or buying used games.

Take a step back and think about who gets your money when you trade in a game and it gets resold.

hkgamer4729d ago

I agree, in a way.

Some developers has said that they feel they are underpaid. This DRM thing for used games could have helped these devs a little bit.

Tomb Raider sold millions and I think it only broke even. If it had used games DRM on tomb raider then maybe it could have made a profit.

David jaffe would probably be inerested in this used games DRM aswell. I think he complained alot about not earning enough money when compared to hollywood/film industry? Which is why he tried releasing smaller digital games and hoping to sell a buttload.

Christopher4729d ago

***The used game DRM was better for the gaming industry as a whole since it would have been putting more money into the developers pocket.***

Wrong. Only Fat Cat Managers would see that money, not developers.

We're in a time now where we actually need to see studios close if all they put out are cheap rehashes of the same game. Those people don't deserve our money if they put out crap.

You're feeling sympathy for a group of people who make billions of dollars a year off this business. Feel sorry for the gamers who get lazy arse ports, cheap knock offs, and bug ridden games with practically no support.

psyxon4729d ago

lol. coming from a guy who bought 2x lamborghini. yeah, i think developers are fine.

Clarence4729d ago (Edited 4729d ago )

Game developers make a lot of money of games if they sell well. Why should they get paid twice after they've already been paid.

Cliffy b is a a$$.

S2Killinit4729d ago

i dont think the money would go to developers, it would go to the large publishers. Don't you think that if MS is backtracking out of this mess, that means there is another way? One that doesn't include raping the consumer? I think so.

rainslacker4729d ago (Edited 4729d ago )

Alright, well answer this then. If used games were so detrimental to developer sales, wouldn't Sony also have those numbers available to them? If it truly was the devastating ordeal that Cliff is making it out to be, wouldn't Nintendo also be looking into solving the problem? Wouldn't all the major publishers also be looking at ways to solve the problem, and working with console makers on a solution, instead of back-peddling on their own DRM policies which were ineffective?

Why is it, out of all 3 of the big console makers, that only MS feels the need to do something about it? Why is it that the solution for MS, at least initially seemed to benefit them the most? Why did the solution come out as something that was truly and completely unbeneficial to the honest customer?

More hyperbole from Cliff. I've been saying for the longest time that his statements need to be backed up with cold hard facts. Saying he's seen the numbers means nothing to me if I can't see them myself. Publishers may actually be able to sway the general opinion on favor of themselves if they actually gave us details. Hell if I could find a report of a single studio closing down because of the 2nd hand market I might be more willing to give them the benefit of the doubt...yet such a report doesn't exist...only the same hyperbole and scare tactics from Cliff and his ilk.

Gamer19824729d ago (Edited 4729d ago )

If they are that bothered about the DRM they would make there titles digital only. Oh wait they wont because of loss of sales.. Exactly the same problem the Xbox one would have had because not everybody wants digital versions.

nypifisel4729d ago

For crying out loud! NO. Cliffy B (stupid nickname) don't know jack shit. There's already been studies about this which came to the conclusion that blocking used games would lead to lessen income not increased UNLESS the price of games was lowered by 33%.

And honestly, if developers can't live cause of this then good, let them die. They don't deserve to exists if they don't created content which people are willing to pay full price for. That is how a market economy works. Cliff should shut up.

THamm4728d ago (Edited 4728d ago )

Used games SELL new games. Without used games there would be less new games. Devs need to worry about making good epic games that people cherish and wanna keep, not a level with microtransactions and DLC to unlock the rest of the game

syanara4728d ago

Used games give more indirect profit to publishers than DRM does with direct profit.

One of the biggest cost of the games industry today is marketing. This was pointed out by square-enix's extreme over-use of marketing with the new Tomb-Raider game. For a dead franchise tomb-raider sold surprisingly well but the outstanding marketing cost kept them from turning a profit.

Used games are a form of marketing, infact one of the biggest forms of marketing either with new ips or sequels Used games act as both a reference and advertisement factor for gamers. I garuntee that if the multiplayer was stripped from tomb raider and the marketing budget cut to a third of what it was at, tomb raider would have turned a massive profit. because in part of used games.

Another example is the last of us. uncharted acts as a great market for gamers to get excited for the last of us. While it had a decently sized marketing budget. in each commercial the words "From the creators of Uncharted" were on the screen. If i'm your average gamer living in these economic times I see that this is from the makers of uncharted. If I have or have not played uncharted before I will likely go to the store to buy a used copy of uncharted. When the last of us comes out the copy of uncharted is turned back in and the money received goes to the last of us and viola a profit is made where that gamer may have otherwise may not have wanted to play or get the last of us.

Indirect profit is the key term here.

While DRM provides an instant boost profit in the long run gamers will buy fewer games due to DRM on consoles (There is a whole different story on PCs with DRM) forcing them to buy full price each time.

Used games allow more game purchases through the return of used games gamestop alone says that used games are responsible for 1.8 billion dollars of profit for the games industry in 2012. that is just one game retailer.

zerocrossing4728d ago

You can't assume that getting rid of second hand games will drastically increase the sales new games, people buying second hand do so for 2 reasons, they either cannot afford the game new, or they cannot find the game new because it is no longer in print and can only be obtained by means of second hand trade.

So for what you propose to actually happen, new games would have to be made cheaper, but with no direct competition toward the distribution of said games their would be no reason to do so beyond "just making games affordable" and that's not how those greedy publishers fly.

Think about this for a second, if games didn't cost such ludicrous amount to make, the cost at retail would go down right? So why not pull back production costs to something that would make sense in this reality and that way consumers could purchase every game new and publishers and developers wouldn't be loosing out much at all.

But nope, they are apparently too stupid (and/or greedy) to realise something you could easily explain to a child.

Highatus4728d ago

In the 20+ years of video gaming has used games have that much of an impact?

Looks like companies still make games and we play them, so I'd say the impact is minimal at best.

4728d ago
ThatOneGuyThere4728d ago

I think you and the douche who this article is based on are completely wrong. You really believe that if people were not able to trade in games that the industry would stop selling DLC? ARE YOU HIGH? seriously, are you stoned out of your mind right now? Am I the only one who doesn't believe any of this trash? Where is the evidence that shows when companies sell a game digitally they pass the value onto the consumer? There isn't any. AAA games are STILL 60$ on Steam when they launch. Do they have all of the DLC and micro transactions included? F#*% NO. Why would a company do that? I swear some of you people need to spend less time gaming and more time in school. Damn it.

DarkHeroZX4728d ago (Edited 4728d ago )

In order for use games to really work you have to have people buy the game new. Also the number of used games cannot exceed the number of new games sold. The number of used games are also always in smaller supply because the percentage of gamers who trade in their games is small. Making money off of something you had already sold for the price you asked for from the get go is a bold face lie. Its just a way for developers to make more money they don't even deserve. You don't see car dealers asking for a cut when a customer sells a car they bought and paid for. You also don't see Nike and other clothing and shoe companies asking for a cut in second hand sales. And wasn't it the devs that said it was cheaper to produce quality games on next gen consoles for having easy PC architecture? Seriously they are just mad MS jumped ships. If your the publisher who makes COD, BF, Mario, and games like that then your always going to be making big bucks. Everyone else is just going to have to work harder to make their games appealing like that. But in all honesty there are more Major game studios then the movie industry. And with every game costing $59+ you can't expect even half the industry to be as successful.

DARK WITNESS4728d ago

it would have been putting more money in the publishers pockets do you really think the dev's are going to get a stiff of it... they may see a salary increase of 2% and the rest will go to the investors pockets and the fatcats like Bobby K.

there are lots of different business models they could look into to make more money, it's just funny that dev's like him and publishers seem to think the only way to make money is to screw the customers over. NEWS FLASH, If you feel you are not getting paid enough go find another profession, be a banker or something!

At least I know one dev who's games I will not be supporting.

xander707694728d ago

@mika

What a pile of CRAP. Every industry has to deal with a USED market. Car manufacturers don't make money on second hand sales, neither do toaster companies, clothing companies etc. WHY should game developers get SPECIAL TREATMENT?

I agree, studios WILL close, and that's because many studios make CRAP games that no one wants to buy new, and sure as hell don't want to invest in micro transactions for.You want to make more money? Make better games. Period.

Publishers need to get a handle on their obscene and unnecessary budgets they utilize to make games, and while they are doing that they need to pay close attention to consumer feedback, and that's how they can stay afloat and very likely even increase profits.

This used market control scheme, double dipping on sales, and micro transaction nonsense is what's going to kill studios. I put the blame on those studios and their publishers, NOT the consumer. Such BS.

otherZinc4728d ago

I've been saying the same thing. I've stopped shipping at game stop for almost 5 years. Anyone that doesn't see the greedy harm behind gamestops tactics is fooling themselves.

ShowGun9014728d ago

http://en.wikipedia.org/wik...

sleeping dogs sold 1.75m copies...

http://vgsales.wikia.com/wi...

"... He asserts PS3 and X360 games need much more resources, from $20 million up to a staggering $50 million with sales of 1.3 to 1.5 million units to make money on them.[8]"

i realize what happened with the studio, but sleeping dogs was in the realm of profitibility... just not high enough... nobody wants a resonable 1.75m, they want the next cod, and if they think that team wont give it to them, they're a liability not a resource...

I work at a food production plant, and every package we make turns a profit... that hasn't stopped corporate from shutting down our sister plant for 6 months out of every year... Corporations dont want profit every year, they want MORE profit every year. eventually somethings gotta give. (those on the bottom...)

Tyre4728d ago (Edited 4728d ago )

@Mika Why is it then that EA reassured they won't be using an ONLINE PASS even AFTER the 180 turn of MS. Your getting played by The spindoctors and selffulfilling prophecy attempters. Cliffy knows he full of shit and he is trying to confuse and brainwash gamers in favor of him and misguided greedy. He has been in a wrong crowd for too long and forgot were he was in it in the 1st place. The greedy breed more greed...Yes that includes the über-projector & King of the DRM & Micro-Transactions MS Drone Clifford Blezinski (which already ruined his own Gears of War & most games). All pathetic attemps to justify their own greedy policies. Instead making a heartfelt & honest excuse to the gamer community...they act like we are guilty of something? The well known fingerpointing instead of acknowledging their own wrong. So dissapointing. It's quite simple, we refuse to buy in to this...they all should be thinking about a fair balance between customer & company. They just provide an entertainmentservice not a lifesaving heart surgery operation service. Why in the hell are they so arrogant & demanding of customers? We all should see through their sleezy slick talk & con attempts

3-4-54728d ago

You don't NEED to spend $30 million on a game.

Half that money is being paid to the wrong people and another 10-20% is being misused or inefficiently spent.

They waste so much money on awful horrible ideas.

If only people in these companies weren't afraid of being fired and had some balls to tell the higher ups that "this idea sucks" or " this is the dumbest thing I've ever heard of" maybe they might get the message and stop making all this crapware.

Sideras4728d ago

This is such bullshit. What makes you think the person buying something used and or pirating the game would buy it new? Tell me that, otherwise gtfo.
And really? Who the F give a crap what Cliffy B*** thinks?
Somebody hire this moron already so we don't have to listen to his crap.

YNWA964728d ago

Cliffy, one of the talented developers around, I think when he speaks you should listen.... You people are sick... He is from , get this, the Fvckin industry! What do you fanboy whores know?

sweendog4728d ago (Edited 4728d ago )

I dont agree with mika, this is how I see it. If two games are coming out around the same time and i am torn between what one to get. I buy the first one released, sell it on ebay for almost £30 and buy the second game i wanted new thus supporting the gaming market. All DRM would do would limit me to buying only the top rated game that i could afford at the time. I would in no way buy a game lower than a 9 score because after the two days it takes to finish I am stuck with it. Only big companies would survive and small starting out companies would fail.

On your 10+ million to make argument only 250'000 would need to be sold to make £10 million. The problem with alot of tripple a studios is they get too big and stick themselves on the stock market. This invites investers that expect a year on year profit. If targets are not met shares are sold and the company decreases in vallue. Major shareholder streamlines to make more profit. People actually lose jobs even though they made a profit, just not as big as the year before

SilentGuard4728d ago

How would MS DRM policy have put more money into developers pockets when they were planning on allowing a family sharing plan that would have allowed everyone to share their games library with ten people? I know I would buy less games if I could log into 10 of my friends accounts and play the games for free. Also, if MS gives bonuses and makes digital distribution attractive than the whole DRM policy on used games is pointless. It's what MS should have done from the beginning instead of making physical copies function as digital installs. Everything MS wanted to do they can still do with digital downloads.

Flavor4728d ago

The people disagreeing with you are ignorant, selfish children. Used game industry destroys AAA games and jacks up prices, but the kiddies are too dumb to understand basic consumer economics.

So the kiddies whined and got their bottle back, got to be pushed around in a stroller despite being like seven years old. So now the kiddies get the games industry they deserve - moron franchises like CoD, sh*tware smartphone games, boring games that cannot afford to take risks, and single player AAA becoming extinct.

All so you get to save a few dollars at gaystop.

+ Show (53) more repliesLast reply 4728d ago
DxTrixterz4729d ago

Cliffy B. Please go away and retire.

Transporter474729d ago

I'm more like shut up and make good games and stop b*tching because you can't make a game that people won't sell.

creatchee4729d ago

Tell that to Team Ico. They made 2 of the best games of all time that were commercial failures. And yet COD breaks records every year.

You don't see the problem?

Trekster_Gamer4729d ago

In your opinion they made the best games but if they didn't sell well then that is what it all comes down to. Profit

jimbobwahey4729d ago

I'm so glad that he's no longer in the industry, the talentless hack hasn't put out a worthwhile game since 1999. It's hilarious to see him try and cling to the spotlight though.

MysticStrummer4729d ago

The fact that this jackwagon supports the idea should be enough to turn people against it.

zeal0us4729d ago (Edited 4729d ago )

Cliffy B doesn't seem to understand the system(the way some game companies operate) is flawed.

AAA games tend to fail not because of used games but because its own budget. When you give a game a high budget this now means they have to sell a larger amount of units in order to be profitable.

Not only that but when you ship out 10-20 hour games with no replayability factor, more than likely the customer is going to trade the game back in or sell it to someone else.

Then there's bastardizing, by that I mean companies screwing over a popular series just because they think it make them a quick buck. Including heavy fps elements or MP in some games isn't necessary but for some reason some games companies think by doing this it will result in more sales. When the results come back and they find out the game isn't selling like they thought it would used games and piracy gets the blame.

greenlantern28144729d ago

I agree people like cliffy and others who demonize used games think if you could not buy used games every one would rush out and buy the game at full retail day one. But most people would just wait until the retailers had no choice but to drop the price

MrCrimson4729d ago

Guy has two successful games in his career thinks he is the be all end all on everything gaming.

Gamer19824729d ago

He is sounding really butthurt right now. Developers will find money and to be honest if they make quality games they will make money he bangs on about games and tacked on multiplayer.. Yeah because Activision are struggling right Cliff? Every COD they make only just makes a profit right? That companys made BILLIONS in a trading market thanks to great management. The real reason companys close is bad management. He may know about making great games but knows FA about running a company.

+ Show (4) more repliesLast reply 4729d ago
Sev4729d ago

Wait, so he's not Joakim Mogren? Kidding.

Imagine if he's right? That Microsoft was instilling these policies to save the industry? And all of us gamers bitched and moaned until they gave up?

I don't quite buy it yet, although it was never the used game thing that bothered me. It was the arrogance.

Blankolf4729d ago

I only have three words for you:

Last Of Us

Decided to add a one more:

Minecraft

Gaming comunity is blaming their lack of imagination to the used game community now I will hand you a problem as well.

What if everyone joined this DRM, would retailers such as Gamestop survive purelly on selling new games and hardware, answer is most likelly not.

A ballance must be made, and if your game is good there will be people seeking it, you have to be creative and bring something that isn't already here.

MrCrimson4729d ago (Edited 4729d ago )

Last of Us was the best interactive movie/game I have ever played.

Actually cried during the damn thing.

baodeus4729d ago

well tell that to team ico and other great games that never see the sell they deserve like beyond good and evil, psychonaut, panza dragoon orta, Lost Odyssey, Tales of Vesperia, and especially Phantom Dust.

The problem was that FPS lead the trend -> more people going towards it because it doesn't require long development time (thinking it makes more money) -> flooded the market (create serious competition) -> eventually some game will suffer (most likely new IP, because people will always trust old IP that they already like)

rainslacker4729d ago

Even with DRM restricting 2nd hand sales, game companies would still make DLC and MT because they are apparently a proven money maker this gen. They aren't likely to just start putting that stuff back in because the game sells more(theoretically).

TrendyGamers4729d ago

Major Nelson's never been the same since.

Foolsjoker4729d ago (Edited 4729d ago )

I have a feeling a lot of these things were happening before the DRM issue.

Blank4729d ago

Yup I wouldnt put it past the publishers to still add micro transactions and other nickel and diming on top of the drm money. Also im tired of Cliffy B always spout off at the mouth with confidence that he has all the answers to fix the gaming industry, when he is comfy at home retired.

Show all comments (279)
30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

Read Full Story >>
twistedvoxel.com
210°

Gears Of War Creator Is "Thrilled" That The Franchise Isn't Xbox Exclusive Anymore

Gears of War creator Cliff 'CliffyB' Bleszinski is "thrilled" more people will be able to experience the original game when it arrives on PlayStation.

Gears of War: Reloaded is set to be released later this month, on 26th August, across PC, PlayStation 5 and Xbox Series X/S. It's a revamped edition of the original Gears of War, which first debuted on Xbox almost 20 years ago (yes, it has really been that long).

Read Full Story >>
eurogamer.net
monkey602284d ago

Ouch. Since when do we consider Cliffy B the "co-creator" of Gears?

maximusprime_284d ago

Good spot, title corrected. I copied title from Gamespot because I couldn't fit or amend Eurogamer's long title..

Yes Cliffy B is the creator

VenomUK284d ago (Edited 284d ago )

He’s changing his tune. When Microsoft bought the Gears of War franchise from Epic Games Cliff Blezinski gloatingly wrote: ‘I suppose this puts the nail in the coffin of the question “Will Gears ever come to PlayStation?”’

Maybe he’s in line for all the royalties that will come from the PS5 remaster.

Cacabunga284d ago

I haven’t seen this face for an eternity..

Doc-Bobko284d ago

Best thing for this franchise is to be multiplatform.

Shane Kim284d ago

So why did you do it exclusive in the first place?

ocelot07284d ago

Microsoft offered a lot of money is my guess. I remember they actually had a PS3 build up and running (not great mind you). Not sure if they planned on releasing Gears 2 and future installments at that point. My guess yes but Microsoft made a deal to make it exclusive and then out right buying the IP.

Reaper22_284d ago

Just like sony did Resistance .

franwex284d ago (Edited 284d ago )

Not to mention that it was the game that convinced Microsoft to use 512MB instead of 256 of RAM when they showed them the build difference. Microsoft was so impressed that they HAD to have it.

UnbreakableAlex284d ago

Back in the day Gears was graphically top notch and Playstation didn't have the power to run it. Nowdays the hardware is pretty equal.

TriniOutsider284d ago

The PS3 had plenty of power to run.

DarXyde284d ago

PS3 was pretty capable hardware and it had a better (albeit difficult) CPU than the Xbox 360, though Xbox 360 had a better GPU. It was generally a wash between the two. The RAM difference came down to configuration (unified on X360 + 10MB EDRAM, split RAM pools on PS3).

Don't know what you're going on about.

1Victor279d ago

@breakablealex: “ Back in the day Gears was graphically top notch and Playstation didn't have the power to run it.”
Is that why PS3 low/mid gen games was looking far better than Xbox 360? Is that why uncharted beat gears at the game of the year awards and the other 2 ether won or was nominated while gears was left at the lock doors 😱

.
“ Nowdays the hardware is pretty equal.“
😩🤦🏿
I see the obscured decease is spreading 😱

SockeyBoy284d ago

There are two developers I can't stand, this dude and Phil Fish

YoungKingDoran284d ago

I think Cliff has been humbled in recent times and seems alot better than in the past

Hereandthere284d ago

As an xbox only player, im happy that final fantasy is not exclusive to sony anymore. nice trade.

UnbreakableAlex284d ago

Unfortunately FF games get worse and worse...

jznrpg284d ago (Edited 284d ago )

I wouldn’t hold your breath as FF16 didn’t sell at all on Xbox. Maybe one more chance if that

gold_drake283d ago (Edited 283d ago )

trade?
girl. lets wait and see.

square goes where they get the most money from. be it exclusivity or not.

Show all comments (29)
100°

New Shark Tank Inspired Wolves’ Den Game Contest With Spatial, Youtube, and Gaming Legends

Rapper/Actor Ice-T, and YouTube, Gaming Legends, Cliff Bleszinski, Welyn, And Barji To Judge First ‘Wolves Den’ Game Jam Series On Spatial Platform

Read Full Story >>
terminalgamer.com
N4GTG813d ago

This could be great for some indie developers