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130°

Stomping on Someone’s Effort

Tobiichi Karlsson of Boss Dungeon gives her opinion on the removal of Ellie from GameReactor's cover for The Last of Us, despite Naughty Dog providing them with an image that featured her.

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bossdungeon.com
Grave4712d ago

lol wtf? ya why would you do that? She was the real star of The Last of Us.

kane_13714712d ago

Gamereactor Sweden had a poll with all the possible covers for the month and PEOPLE VOTED for the one without Ellie, they even had the cover with ELLIE but people voted for the edited one.

Grave4712d ago

That's so weird. Power to the peeps I guess. Maybe they didn't know that much about the characters and were like "who's that dumb chick behind the cool dude?" lolz

toxic-inferno4712d ago

I read somewhere that the person who did the cover chose to cut Ellie out because she looked like a cardboard cut-out. I just don't see it...

Although I do like what they've done with the lighting for the cover.

r40k2134712d ago

That's crazy. Ellie was an amazing character. Naughty Dog should be proud. Hell, even the feminists can't complain about this one, she saves Joel just as much as he saves her.

b_one4712d ago

feminists will always complain, coz even they dont know what they has in mind.

Grave4712d ago

Plus they always have sand somewhere that makes them forever uncomfortable.

b_one4712d ago

yup, ban dunes, beaches, deserts!

40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12523d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
25d ago
phongtro123_com25d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde25d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com