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80°

Age Ratings For Games: Will They Work?

Psychologist Tanya Byron says a massive campaign to warn parents and teachers of the dangers to children is needed.

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news.sky.com
Breakfast6627d ago

Iv been playing violent video games since i was like...5. Nothings wrong with me...But, man, i sure wish i could push down the writer of this article and stick and ax in his stomach.

meepmoopmeep6627d ago (Edited 6627d ago )

kids always manage to get their hands on them. either from a parent or older sibling or friend. it's unavoidable.

maybe these people should focus on the problems with drugs, gangs, guns and everything else that kids are easily exposed to out there.

Breakfast6627d ago

no...its easier to blame video games. I didnt make my child do drugs and join a gang, gta made him do it.

-Or-

They should just BLAME CANADA

Enigma_20996627d ago

... the ESRB facepalms itself muttering, "you morons... that's what WE'RE here for... you just keep ignoring us!!!"

IntelligentAj6627d ago

The ESRB already does this so where have they been?

bootsielon6627d ago

Is on my hit list even before Jack Thompson

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney32d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage33d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman32d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb31d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.