
EGM: "Nothing I saw during my snippet of hands-on time with Tearaway absolutely floored me, but it’s clear that Media Molecule are putting together an adorable little platformer that makes fantastic use of the Vita’s features. Whereas most games on the handheld that’ve required use of touch in the past have struck me as far too gimmicky, the world of Tearaway has clearly been built from the ground up with those features in mind—and it shows. The sheer silliness of seeing a giant human finger plunge out of the screen and up towards the camera as you fiddle with the rear touchpad is quickly surpassed by just how clever and intuitive the challenges you encounter are."

TSA writes: "If there's one thing we know and love Media Molecule for, it's pushing creativity and experimentation within its game design."

Alex Evans Media Molecule co-founder is taking a break from game development. According to the developer, Dreams is in great hands with a mind-blowing future ahead.
Media Molecule are currently among Sony's top developers, even if they aren't taking in top cash. Those who don't own Dreams are really missing out, especially owners of PlayStation VR.
Shameless Plug: Play my VR game in dreams, "We Bowling in VR!" or my other non-VR game, "Missile Commander"!
Why? It took them more then an entire generation just to get one game out.

VGChartz's Adam Cartwright: "Thanks to the timing of the Vita’s release and its relative power compared to the home consoles at the time (PS3 & Xbox 360), it saw the benefit of a number of these late ports which have remained the ‘definitive’ versions to this day. It’s these games that I’m aiming to look at in this article – titles that are best on Vita by virtue of extra bells and whistles, tweaked controls, and content, or in some cases just a general feeling that Sony’s portable hardware is the most enjoyable way to play."
Day one, we need more platformers.