
Don Reisinger writes:
I don't know about you, but after playing through countless hours of video games saving the world in more worlds than I can count, I've grown tired of the same old thing. I can live with sword fights and looting, but more than anything else, I'm sick and tired of cutscenes that break up the action.
Can anyone give me one good reason for why cutscenes are really that necessary? Sure, they help move the story along and I can appreciate that, but I don't need fancy renderings of my pixelated heroes talking to each other when all I really want to do is slay some more beasts.
As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.
I don't want a movie. I want a video game.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
-- "As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.
I don't want a movie. I want a video game..." --
Opinion based bullshyt. I repeat opinion based bullshyt. How do you go from "I think cutscenes help to move the game along.." to, "I don't want a movie. I want a video game????"
This guy is a complete whiny douche that needs to think about what he's saying.
So cutscenes that use FMV suck. Cutscenes that use per/frame animation suck. And now seamless in game cutscenes are totally unacceptable? If you want to act like a complete fanboy and bash the MG series because you're jealous is one thing, but to come out blasting the game, inciting things like "I think Hideo is just trying to show off his programming prowess," is just plain jack-assish. STFU a**hole and go play Gears of War again.
This guy needs to STFU, he knows not of what he speaks.
no cutscenes would ruin games... they would just be mindless action with no purpose...a few games do good without em like halflife, but at least for me i never get quite involved in the story without em...although there is a limit... MGS overdoes them a bit.
nothing better than beating a game and getting a cool/funny/explosive cut scene for your work me thinks
If you look at games like Half Life and Bioshock, not having cutscenes can be a very very good thing.
And I agree about MGS. Biggest reason I havent been able to get into that series, the lengthy borderline absurd cutscenes.