
Is this perhaps a sign that it really is time for the leap to the next generation as developers struggle to cram their games into the limitations of the current gen consoles? Or does this suggest perhaps that game testing isn’t doing a sufficient job anymore?
Could it even be that the sheer ambition of some of these games means we have to accept we will get the odd bug?
Alanah Pearce, who was a writer at Sony Santa Monica for several years and worked on God of War Ragnarök, has shed more light on the sex minigames which cropped up in the series' earlier entries.
Other than looking like that, why does anyone care about what she has to say about anything?
The new trailer for the free 60 FPS update is here.
I'm happy with Part 3 & Blood Dragon getting the 60FPS treatment. I'll eventually try Primal, maybe this weekend.
The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.
Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension
I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers
Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming
if you want software, you must accept bugs. pretty simple.
I ended up falling off a ledge to a lower level in GOW: Ascension, and for the life of me could not trigger the bridge up above to decay (the only way to get back up). Apparently there was a hole in the invisible wall that I accidentally found.
Had to restart to an earlier chapter. Lame glitch!
I also had problems with the numerous QTE sequences. There's nothing worse then pressing the correct buttons, but not having one button press register and dying as a result.
GOW needed more testing for sure.
I've had a decent amount of issues with game bugs as well, it's now a major factor as to whether I'll buy a game new or not. My last problem was with Borderlands 2, I bought itat midnight release and after about a week got hit with a glitch that eliminated all the badass rank I'd accumulated. This along with Skyrim (another game bought at release, PS3) ACIII and an AWFUL mess with Mass Effect 2 freezing and deleting my saves (took 3 tries before I could get through the game) have pretty much killed any chance of me buying new at release unless it's a Nintendo first party game since I've NEVER had a problem with their games being buggy.
looks like they need infinity ward to clean things up a bit with their outstanding fish ai.
While I didn't experience many huge bugs in the hundreds of hours I've put into Skyrim, the best one by far was the invisible dragon I fought. It only happened once, so that's probably why it was more fun than annoying.
Anyways, as games become more complex we will continue to see bugs/glitches. They go hand in hand with this entertainment medium we enjoy so much. Sometimes they are funny, other times they are infuriating. A team of QA testers will never be able to replicate all of the exact scenarios millions of gamers are going to try (especially in the games with huge worlds).